All times are UTC


It is currently Sat Nov 23, 2024 10:08 am



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Counters! Counters!
PostPosted: Mon May 14, 2012 9:46 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Sat Oct 09, 2010 11:20 am
Posts: 1776
I'm making some counters for my WW2 game. I will be using coins (Korean equivalent of 1 pence) as the base and then be painting on top. The bottom of the coins will indicate what the counter actually means, but I want the top to be more creative. This is the idea I have for now:

When Tanks/Planes get damaged-Fire using cotton with a dice placed on top to represent how many structure points are remaining.
Altitude Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent the altitude, although I want something more creative, or should I just use some spare guns or some arms for gore?
Pivot Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent it's turning capability, although I want something more creative, or should I just use some spare guns or some arms for gore?

What I can't think of:
Cannot move for infantry-Representing pinned down troops.
Cannot shoot for infantry-Representing pinned down troops
Cannot move for tanks-Should I use the same thing with the fire? Or use something like ripped up shrapnel as it will be placed on the actual tank.
Overheat-Representing heavy weapons, tanks and planes.
Cannot shoot for tanks-Should I use the same thing as the overheat? It's the same rule practically...

Cheers
Top
  Profile  
Reply with quote  
 Post subject: Re: Counters! Counters!
PostPosted: Mon May 14, 2012 6:07 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Sat Nov 26, 2011 10:13 am
Posts: 1502
Location: Did you really think I'd tell YOU?
Sticky Fingersss wrote:
I'm making some counters for my WW2 game. I will be using coins (Korean equivalent of 1 pence) as the base and then be painting on top. The bottom of the coins will indicate what the counter actually means, but I want the top to be more creative. This is the idea I have for now:

When Tanks/Planes get damaged-Fire using cotton with a dice placed on top to represent how many structure points are remaining.
Altitude Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent the altitude, although I want something more creative, or should I just use some spare guns or some arms for gore? Or paint it to look like an altometer (or what are they called)
Pivot Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent it's turning capability, although I want something more creative, or should I just use some spare guns or some arms for gore? A model of a plane in a smaller scale turning?

What I can't think of:
Cannot move for infantry-Representing pinned down troops.Infantry hiding behind cover or lying on their backs?
Cannot shoot for infantry-Representing pinned down troops
Cannot move for tanks-Should I use the same thing with the fire? Or use something like ripped up shrapnel as it will be placed on the actual tank.
Overheat-Representing heavy weapons, tanks and planes.Smoke?
Cannot shoot for tanks-Should I use the same thing as the overheat? It's the same rule practically...

Cheers


_________________
"... Telchar wrought it in the deeps of time."
-On Andùril, The Lord of the Rings

:puppy:
Top
  Profile  
Reply with quote  
 Post subject: Re: Counters! Counters!
PostPosted: Wed May 30, 2012 12:53 am 
Kinsman
Kinsman
Offline

Joined: Mon Mar 05, 2012 12:07 am
Posts: 57
Recently I saw an interesting counter in an Impetus Samurai game for keeping track of the number of casualties. The counter was rectangular and had a dial attached. The top was decorated with a nicely painted casualty figure. For each casualty taken, he just dialed the number up. It was hero-click like. It was very aesthetically pleasing to not have markers cluttering up the battle field.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: