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Balrog, Durin´s Bane https://wap.one-ring.co.uk/viewtopic.php?f=5&t=32707 |
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Author: | Antonio_13 [ Wed Jan 18, 2017 10:11 am ] |
Post subject: | Re: Balrog, Durin´s Bane |
I agree he needs a boost, and might is a good way to start, but boy is that a lot of might each turn! I like the idea of his weapons being special strikes. It looks like you have taken away any single strategy to kill him - swarms will get blasted by flames, heroes will be hit by sword and killed in 1 or 2 turns, and if he is ignored or led away from the main battle he has good reach and killing power with the whip. One of the things I always found strange about his profile is that he has no magic, when Tolkien makes it very obvious that this is a magical creature - he battles Gandalf with wits and wills, not an all-out brawl. The one clear thing I can remember is that Gandalf puts a spell on the door from the chamber where Balin's tomb lies, and the Balrog's counterspell is so powerful it visibly harms Gandalf. I'm not sure how to get this type of ability into the game, but it would be great to have the Balrog fighting magical battles. |
Author: | Galanur [ Wed Jan 18, 2017 7:51 pm ] |
Post subject: | Re: Balrog, Durin´s Bane |
Very good points Antonio, will need to review a bit of these things and see how it goes... About the Might gain, it depends pretty much on those 5+ rolls.. however I could worst them a bit to 6+ (5+ if he burst), though of 10 dices at start he should get like 3 or 4 Might. |
Author: | Salattu [ Thu Jan 26, 2017 2:29 pm ] |
Post subject: | Re: Balrog, Durin´s Bane |
Well, that might-increasing-rule seems a bit complicated and time consuming... What about simply having 1 might per turn like aragorn? Some magical skills would be nice. Perhaps wizard blast? I know sounds odd, but balrog originally hit gandalf in book with spell so gandalf flew many meters, and it would emphasize the fact balrog is a brutal, violent beastly thing, instead of sophisticated "compel, transfix, sap will" like nazguls and dragons. On top of these reduce 50 points in price, and balrog will become top1 used hero in moria! :333 Or then just reduce 100-150 points from price, so it will become nice killer. |
Author: | Hodush [ Fri Jan 27, 2017 11:28 am ] |
Post subject: | Re: Balrog, Durin´s Bane |
Yeah one of the reasons I haven't posted in this thread before now is the rules were too much work. Too many rolls and profile adjustments (wounds, will etc) just to use him. Much easier if you just turn some of the abilities into spells and give him 1 free will per turn or something - don't even need that, just start with lots of will as its good that he would wear down over time, just like his duel with Gandalf |
Author: | wartmanrp [ Fri Jan 27, 2017 6:23 pm ] |
Post subject: | Re: Balrog, Durin´s Bane |
Antonio_13 wrote: I agree he needs a boost, and might is a good way to start, but boy is that a lot of might each turn! I like the idea of his weapons being special strikes. It looks like you have taken away any single strategy to kill him - swarms will get blasted by flames, heroes will be hit by sword and killed in 1 or 2 turns, and if he is ignored or led away from the main battle he has good reach and killing power with the whip. One of the things I always found strange about his profile is that he has no magic, when Tolkien makes it very obvious that this is a magical creature - he battles Gandalf with wits and wills, not an all-out brawl. The one clear thing I can remember is that Gandalf puts a spell on the door from the chamber where Balin's tomb lies, and the Balrog's counterspell is so powerful it visibly harms Gandalf. I'm not sure how to get this type of ability into the game, but it would be great to have the Balrog fighting magical battles. I may be misremembering, but I seem to remember that it was a goblin of some sort who broke the spell he puts on the door. I'll go research and find out. |
Author: | Salattu [ Mon Jan 30, 2017 11:08 am ] |
Post subject: | Re: Balrog, Durin´s Bane |
Anyone think that Balrog with wizardblast (let's say max 3 times in a match) + 100 points reduced price would be balanced? Or would it be overkill already? |
Author: | Hodush [ Thu Feb 02, 2017 4:20 am ] |
Post subject: | Re: Balrog, Durin´s Bane |
I don't think its needed and it makes everything more complicated. I'm not really sold on the lore of it. To me Gandalf is just shaken up that there is someone who can resist his magic so well and he wasn't expecting that. I don't think there is anything overtly offensive about the "attack" on Gandalfs door. I think it would be better if you try and work in a extra knockback/flame damage into either barge or just all models in the fight |
Author: | Salattu [ Thu Feb 02, 2017 11:01 am ] |
Post subject: | Re: Balrog, Durin´s Bane |
But balrog right now is very inefficient!!! Noone ever uses balrog. Balrog should cost lets sau 325 and give +1 courage to all evil unit as long as balrog is on battle field!!! Then it would be good melee tank, but still very beatable because no might, slow, big, and no knock down abilities like dragon. Now its just decoration on shell if one owns it. |
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