Tar-Minastir wrote:
Let me be devil’s advocate. If we nerf the wraiths, how will Mordor deal with Aragorn or Boromir? Orcs are useless against them. I might also point out that in the story only Gandalf could effectively deal with the wraiths. But I wouldn’t want the game designed so that Gandalf was obligatory for all good forces.
The original incarnation of the game followed the idea that good had big powerful heroes that could take-on a whole army of orcs. Evil had monsters, to act as tanks against good troops, and wraiths to bring the heroes down to a level that the orcs could deal with. But the wraiths had significant combat limitations, so they could only be effective from the rear. It worked well.
Since then monsters have been given a huge boost and evil has received its own powerful combat heroes. Additionally, the “meta” has changed from a troops emphasis to “death-star” heroes. If your force is designed so the troops just hold the line while the death-star does all the work, and then a wraith hard-counters your death-star, I can see why you’d be frustrated.
I think maybe the problem is two-fold.
First the combination of powerful combat and powerful magic in the form of the wraith-on-fell-beast. The Fell beast probably should be nerfed, to make it more a transport than a flying troll.
Secondly, the emphasis on death-star heroes could be shifted to more troops. If your battle plan and list build placed more emphasis on troops and mid-level heroes, the wraiths may well be wasted. Who cares if they transfix a captain? Big heroes could be reserved for larger games where the loss of the hero would be sad but not game ending. But I know that’s a hard sell.
Honestly, I’ve never had much dissatisfaction with magic. Where the game stops being fun for me is monsters and hurl. I REALLY hate hurl and ideally would like it removed from the game. But I know that’s just wishful thinking.
I really like that terminology and I totally agree. I really am not a fan of the shift with many of the new releases to these heroic combat twice and kill your entire army type heroes. New Thranduil, Dain, Thorin, Dwalin, Nori champ, Azog and Bolg all come to mind. I've said this on other threads but I think a lot of the blame for that is the over top nature of the movies. All the chatter you hear from GW and the ME SBG team is they're making profiles to fit the movie, and scenario to recreate the movie, and unfortunately the movies are just silly in a lot of way and in order to make characters match up to the ridiculous things they've done in the movie you get this huge power creep in the profiles and I think for many of those heroes.
Think about the troll fight in the hobbit vs the Balin's tomb in the fellowship. The entire fellowship struggles to fight off the goblins and one troll but in the Hobbit Thorin's company was basically making THREE trolls look silly by beating them up and down with sticks and sling shots until they catch Bilbo. There is a real disconnect there for me thematically and that is reflected in their stats.
I think what Happened towards the end of the LOTR SBG golden era is when they started to incorporate book based theme back into the range, fleshing it out and grounding in Tolkien's mythology more so then when it was solely drawing some the movies, which even in the LOTR stray from canon. My biggest hope is that do that for the Hobbit range as well. I think right now especially everyone is excited and the ME team is trying to make lots of really cool new toys and that's great but I hope in later editions they will go back through and see where they may have gotten a little carried away or what doesn't make a lot sense in terms of a Tolkien based war game. I know in the movies the Gundabad orcs are bigger and heavily armored but thats never implied in the books and there's no way those orcs should be nearly as big or strong as Uruk hai. The Uruks are literally only important because of how much bigger, stronger, braver and able to march in the sun that makes them relevant. In this example I actually think GW's initial interpretation of Gundabad orcs as Gundabad blackshields is much closer to what Tolkien describes. I want to see more of that reverse engineering of the range to allow people to represent and recreate they're favorite parts of the movies without having it go against its source material and be inconsistent with their previously released LOTR stuff, which, I think many editions in hit a very good balance.