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Numenor Tactics Help
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Author:  Barrel Rider [ Tue Sep 16, 2014 9:58 pm ]
Post subject:  Numenor Tactics Help

So as some of you may have seen on the Army Help board I have recently started a Numenorean Army and I was looking to see if anyone had any good advice for tactics for them in SBG. I have had a few small games with my brother (who I'm teaching) in which I have had little chance to test good tactics but I have found that they need Shieldwalls or Phalanxes with their Swords and Spears but other than that nothing. If anyone has any good tactics to use with Numenoreans please share as I don't want my noob brother beating me in his first games! Thanks :)

Author:  Wan Shi Tong [ Wed Sep 17, 2014 12:41 am ]
Post subject:  Re: Numenor Tactics Help

I have a little experience with using Numenoreans in concert with high elves, mainly as disposable light infantry though. I thought about starting a full army myself but never got around to it. Now what I would suggest is to play them aggressively if your brother have other light troops, orcs and such. Just be sure to mind your flanks as you advance, a wedge is a good thing to look into for that. I used it with my dwarves, rohan and Numenor with descent results. But really playing them like a Gondor host is about as good a plan as any really.

Author:  Hodush [ Wed Sep 17, 2014 1:53 am ]
Post subject:  Re: Numenor Tactics Help

I've played a few games with them and it's mostly subtle changes unless you want to ally forces in.
My original list was Isildur, 2 captains and 12 each of spear, shield and bows.
The variations you can take are in giving the captains shields and the heroes horses for the cost of a few troops, which I think is worth it. It doesn't seem like much but it can be more than you think.

I also think that taking a banner for this force is a must.
If i was going to take Numenor to a tournament I would playtest with Isildur & co and some Knights of Minas Tirith

Here's a few lists: 500 pts
Isildur, 2 Captains & 12 of each warrior (spear/shield, shield & bow)
Isildur & 2 Captains, all mounted & 14 Shield, 14 spears, 1 additional man with banner. Swap out the 2 captains horses to give the banner a spear and get 1 extra troop.
Isildur, 1 Captain both with horses, 10 shields & 10 spear & shield,
Ally 1 captain of MT with horse, lance & 6 knights with shield

You aren't going to get the most competitive army, but they will still put up a good brawl. The banner would be nice to have on the last list, but I cant seem to fit it in in a way I like at the moment.
Isildur is the core of the force as he needs to put the ring on and take down the enemy threats that will kill your troops.
The troops are really just there to be a swarm army - unfortunately their stat's are in all the wrong places to fight well against a conventional army. Shield with some when you need to and try not to lose the spears.
The knights I see as Isildurs bodyguard (FOTR intro) so they are still thematic to me and offer a pretty good punch, especially with the lances.
If you want to stay pure on the theme, you could take citadel guard mounted instead as they no doubt would have been around.

I hope that gives you a bit of an insight. Otherwise all I can think of is using the captains for heroic combats to try and break them quickly. There is nothing wrong with him beating you in his first game, losing is what puts people off, so don't be afraid of giving it a go, he might enjoy it so much that he wants to face you again when using a better army ;)

One last thing, I would probably feint as much as possible, but not give up the higher FV. You really need to do wounds with this army or you will break quickly.

Author:  Zarathustra Suicuine [ Wed Sep 17, 2014 6:22 pm ]
Post subject:  Re: Numenor Tactics Help

Shielding is your friend, the amount of times Warriors of Numenor have used it and been able to hold for me to either get my heroes or elves in position to help, I agree that either Isildur or Elendil are central to the force, give them horses and shields if you can.
Whilst I love the Numenor bowmen models, i've had mixed luck with them, most games they end up killing more in combat rather then shooting, but they can do okay, maybe give them spears so they can contribute to the battle line.
Numenor is fun to play and stylish, but at tournements I admit I have never taken a pure Numenor list, always allying in elves just for their defence, fight and courage.

Author:  Barrel Rider [ Wed Sep 17, 2014 9:58 pm ]
Post subject:  Re: Numenor Tactics Help

Thanks for all the feedback everyone! I will try and keep these in mind for my next game and Hodush I totally agree with you on the whole beginners thing. If anyone has anymore tips feel free to leave them here! Thanks :)

Author:  Asgarod [ Thu Jul 08, 2021 10:25 am ]
Post subject:  Re: Numenor Tactics Help

Has someone an update experience with tactics for Numenor?
Profile and rule wise a lot has changed since 2014^^

I was only able to play a few mini matches against my girlfriend and her army of the dead - at most 10 models per side. I am not sure how much I can really draw from these xD
We hardly killed each other and but in the end the dead slowly ripped me apart.

Author:  Mapper [ Fri Jul 09, 2021 3:32 am ]
Post subject:  Re: Numenor Tactics Help

Try looking at this:
https://tellmeatalegreatorsmall.blogspo ... menor.html

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