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Explanation on different Factions https://wap.one-ring.co.uk/viewtopic.php?f=5&t=29089 |
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Author: | Iluminatos13 [ Mon Jul 14, 2014 11:29 am ] |
Post subject: | Explanation on different Factions |
Hey all!! Can someone explain the strengths and weaknesses of every faction in the game? Also which factions are better against which. Also who do ypu think is the best one? I myself have no experience in the game itself so I can't comment on that. Thanks in advance |
Author: | Bilbo [ Mon Jul 14, 2014 12:38 pm ] |
Post subject: | Re: Explanation on different Factions |
That's a pretty tall order! Personally I would suggest reading the rule books and playing the game. Have fun! |
Author: | Iluminatos13 [ Mon Jul 14, 2014 12:54 pm ] |
Post subject: | Re: Explanation on different Factions |
Ι'm not suggesting someone types about every unit in the books, but as far as the basic factions are concerned how would someone play each and which is his favorite. Reading the rbooks gives me no experience compared to some veteran players. It really isn't asking much more as other posts in this magnificent forum Example: X faction: Strenght: blah Weakness: blah My fav is X because blah. Also a poster doesn't have to write about all the factions Maybe one that he likes. Or he doesn't have to write at all |
Author: | Bilbo [ Mon Jul 14, 2014 1:03 pm ] |
Post subject: | Re: Explanation on different Factions |
If you want an all rounder I would suggest Mordor as it has a huge variety of troops from bog standard orcs to Mordor Trolls with a myriad of specialist and elite troops to back them up. They have the best magician in the game (Literally the Lord of the Rings) with a named ring wraith each with at least one special rule. They also have a huge choice of monsters, and are capable of fielding cavalry only armies if desired. I would also suggest that there is no better siege army. |
Author: | Iluminatos13 [ Mon Jul 14, 2014 1:05 pm ] |
Post subject: | Re: Explanation on different Factions |
Thanks for your anwser |
Author: | Bernardo [ Mon Jul 14, 2014 1:11 pm ] |
Post subject: | Re: Explanation on different Factions |
My favourite is mordor. You have so many types of units, that you have good units and bad units against any other type of army. For example normal orcs are good against wood elves, goblins, rohan,... Morannon orcs are good against all S3 D6, so minas tirith, high elves, arnor,... black guard are great against dwarves nasgul against big heroes black numenoreans against all defence 5 or low courage troops And you can go on like that forever. For a beginner, elves is not the way to go. Elves require a lot of tactics, as do all mounted rohan. Good armies to start with are: Isengard: very strong basic units, strong cheap captains. So an amazing force that will do good against most. moria/goblin town: masses of low cost troops. Not too much tactics required minas tirith: strong basic men. you can put a lot of them on the table when using beregond/damrod/denethor as your leader. There is actually no best army, as you can easily make a counter that defeats it easily. But that army is not competitive against other armies. and so on. |
Author: | JamesR [ Mon Jul 14, 2014 2:19 pm ] |
Post subject: | Re: Explanation on different Factions |
Just to add to what others have said. Most factions can be played multiple ways. Rohan for example can be cavalry heavy, infantry swarms, or some balance of the two. IMO the most forgiving faction for a beginner is Isengard, their heroes are solid (although they lack a true top end fighter) and their troops are very powerful. Also depending on how you will play (what game types) some factions will require more finesse. Moria should not be casually tossed aside add a team that requires no tactics, if you just throw troops forward a skilled opponent will easily defeat you |
Author: | halauas [ Mon Jul 14, 2014 2:53 pm ] |
Post subject: | Re: Explanation on different Factions |
I cant say much about the new hobbit armies but my point of view to the old lord of the rings ones. This is only my point of view and to the armies i have played with or against. Gondor Pros Big variety of troops Strong heroes Good defense Decent archery Very good siege machines Cons Lack of strength Expensive army (points wise) *Mainly Gondor is a defensive army with terminator heroes, the units stats are medium making Gondor closer to an all rounder medium army. Decent cavalry, decent archery, siege units, powerful heroes. Rohan Pros Good cavalry Big variety of heroes Cheap units Good strength Cons Lack of defense No big variety of troops No spears/supports *Rohan is mainly an offensive army with really strong cavalry but lack defense and fight values. There are many Heroes to choose and each one has something special. Fiefdoms Pros Elite cavalry Strong heroes Strong elite units Many special rules Pikes Cons Expensive troops Special rules are mostly occasional *An army of elites with decent heroes and strong units but really expensive witch is taking a toll to your numbers. Mainly a defensive army aswell but with some choices of offense Arnor/Dunedain Pros Very strong heroes and big variety Good stats on units Good archery Cons No cavalry No variety on troops Lack of courage *Arnor might be one of the most special armies with no bow limit on the grey company but with so little variety and its much depending on its archery witch is not always the best. Wood Elves Pros Strong Heroes Strong archery Elite units Decent variety of troops Magic Cons Lack of defense Expensive Poor cavalry *Wood elves are a strong army with good offense and archery but lack of defense, also with high fight and courage values and many elite and unique heroes. Durins folk Pros High Defense Decent strength Good heroes Big variety of troops Good archery Cons No cavalry No spear/supports Slow moving Expensive *Dwarfs are extremely durable and also able to do good damage, they also have good fight and courage but they lack in numbers as their heroes are expensive. For last dwarfs are slow moving witch can cost on scenarios but really good on holding their ground. I will review the evil armies later in the night as i am tired of writing for now:P I hope that was what you were asking. |
Author: | Bofur The Dwarf [ Mon Jul 14, 2014 3:38 pm ] |
Post subject: | Re: Explanation on different Factions |
I'll throw in what I have about Minas Tirith: Pros: Powerful heroes like Boromir and Aragorn Lots of troop selection, like Guards of the Fountain Court, Knights and soldiers with spears, bows and shields, Ithilen Rangers All basic troops have either a high defence or good fight value (good for facing weak troops like orcs) Artillery Cons: Expensive Can be outnumbered against certain forces No magic (unless you ally Gandalf) I think that's all. I'm not the biggest gamer, but this is what I've learnt playing this force and hopefully it's of some help (: *edit: did not see halauas' post above, but pretty much the same. |
Author: | Iluminatos13 [ Mon Jul 14, 2014 6:59 pm ] |
Post subject: | Re: Explanation on different Factions |
Wow this is exactly what I was asking about THANKS A VERY MERRY LOT |
Author: | LordElrond [ Mon Jul 14, 2014 9:03 pm ] |
Post subject: | Re: Explanation on different Factions |
I noticed that you missed the high elves and Wanderers in the wild. Erigion and Rivendell Pros The most hero in the game (Gil-Galad) Cost effective infantry Natures Wrath (Elrond Arwen) High fight Highish defence Shooting Bargains for Twins / Gil-Galad High courage Cons 1 Might for both Gildor and Erestor Gildor-Low D on an expensive combat hero! No channelled version of wrath of Bruinen No shields for Glorfindel or Elrond, making them risky leaders Everything is super expensive No natures wrath for Stormcaller. High elves are my favourite army. The best way to pick an army with them, I find is to pick your heroes and then get as much troops as possible (naked high elves and bow limit maxed out). Then in battle, if you bring expensive heroes such as Gil-Galad, Glorfindel, Elrond or the Twins, let your warriors hold the line while your heroes kill and heroic combat through troops. I always tend to have Gil-Galad as my leader as he can shield when in an extremely tight spot. Also remember that if you take him as your leader, you don't really have to worry about him dying, and that he can easily heroic combat through two warriors to get to the enemy leader if he is cowering or being kept away deliberately. Also remember that you cannot shield while riding a horse. Wanderers in the wild Pros Woses are very cheap Woses almost always cost-effective High fight/strength/defence/wounds for monsters Eagles manoeuvrable Brutal power attacks are extremely brutal if there are 2 or more eagles (can avoid heroes and bowl over armies without being caught) (especially powerful at low points levels), where there aren't many models that can deal with them). Cons Lack of might Monsters are expensive Woses have low Defence |
Author: | LordoftheBrownRing [ Tue Jul 15, 2014 1:13 am ] |
Post subject: | Re: Explanation on different Factions |
I noticed they didnt do the Hobbit armies, so Ill do those: Azogs Hunters: Pros: -All two attack models -All strength 4 models -Very cheap points wise -Two of the best offensive heros in the game in my opinion -Low hero cost all with three attacks and three might -Options for banner and war horn Cons: -Extremely overpriced cavalry -Low defense -No good shooting -Low Courage -Low Fight Value -Small variety of troops My suggestion: If you take these guys, use their cheap named heros who are all under 55 points and all have three might. Horde your Hunters. In a 750 pt army you can have 65 troops. Dol Guldur: Pros: -High defense -Re rolls on wounding Elves and Dwarves -Strong Leaders -Spear Support Cons: -Over costed points wise -Low fight value -Small variety of troops. My suggestion: Ally these with Hunter Orcs or other forces. Even allying these with Hunters against Dwarves and Elves, I find them mostly useless. Mirkwood Elves: Pros: -100% bow limit -Amazing Leaders with fantastic abilities -High Defense Troops available -Extremely tough troops in terms of survivability Cons: -No cavalry -High point cost troops -Only high defense troops are over costed and have a weak special rule My suggestion: Take a warband or two of the Rangers with Thranduil, Legolas, or Tauriel. Its going to be one of your favorite warbands ever taken. Ally these guys with either Old Wood Elves, or Warriors of Erebor/Beorn Dont take these guys first, as a new player. Youre not going to understand how to use them to their fullest ability. High Elves: Pros: -100% bows -Tough cavalry with all the wargear youd ever need -Strong leaders Cons: -Only troops available are all over 20 pts each -Only cavalry -Leaders are all expensive, or soft without support My suggestion: Ally these with old High Elves, or with Wood Elves DEF do not take these guys as new players Erebor Dwarves: Pros: -High Defense -Good Wargear options -Spear support -Some of the toughest heros in the game with amazing special rules -cheap points cost Cons: -No cavalry -slow movement -small variety of troops -over costed elites with softer armor than basic warriors -Not many warband leaders to choose from as named heros My suggestion: Good for a new player. They move slow, but thats good so you dont overstretch your ranks and make rookie mistakes. Theyre TOUGH. AS. NAILS. For less than 10 points you get D7 warriors, and spear support, as well as banners if youd like. Take these guys led by Thorin Dwalin Thrain and possibly Balin if you need a cheap warband leader. You can ally them with old Dwarces from Durins folk, or with Mirkwood Rangers. Or Beorn. Goblin Town: Pros: -Everyone has free spear support -Extremely Cheap units -Cheap heros -Extremely powerful King -Can ally with the Trolls, Hunters, or Moria Goblins. Theyre fantastic. Cons: -Soft defense -Terrible fight value -Not much in terms of unit selection -No speed My suggestion: You can horde these guys like crazy and they'll be a problem for any force really. The Goblin King is a must have. Extremely valuable leader for just over 100 points. Laketown/Dale: Pros: -Cheap troops/spear support -Alfrid the might giver -Fluff?? Cons: -They can NEVER be a stand alone army. Weak units -No variety -Over priced/weak heros My suggestion: If you really want, take Alfrid and a warband of spearmen as spear support. Otherwise, I dont see these troops as having a point to them period. The Three Trolls: Pros: -Wonderful Special rules -Extremely Powerful -Can be allied wit any evil force really -Not too expensive points wise for their value -They all have might, and their leader has 3!!! Most for a troll in the game, and much tougher than Buhrdur Cons: -Cant be in a warband -All do cost over 100 pts to almost 155 -Take down your evil army 'horde' mentality -If you take one, I find he gets mobbed quickly and often dont have time to successfully use their cool rules! Hope that helped. Any questions, bud? My suggestion: |
Author: | SouthernDunedain [ Tue Jul 15, 2014 9:19 am ] |
Post subject: | Re: Explanation on different Factions |
Dale is a great force. The basic captains are high fv which is always good and the troops add great variety to any force. I regularly take 2 war bands in my Erebor force. I wouldn't say the captains are overpriced either, compare them to a Gondor captain, for the same points you swap a Defence for FV. An entire army is on my to do list. |
Author: | Iluminatos13 [ Tue Jul 15, 2014 9:56 am ] |
Post subject: | Re: Explanation on different Factions |
Your responces are amazing!! Thanks for this excellent feedback! They should be posted somewhere here as advice for all new members/players who don't know what to start with. Luckily the forces I started with are a mix of Moria/Isengard so I believe balanced for a beginner |
Author: | LordoftheBrownRing [ Tue Jul 15, 2014 2:57 pm ] |
Post subject: | Re: Explanation on different Factions |
SouthernDunedain wrote: Dale is a great force. The basic captains are high fv which is always good and the troops add great variety to any force. I regularly take 2 war bands in my Erebor force. I wouldn't say the captains are overpriced either, compare them to a Gondor captain, for the same points you swap a Defence for FV. An entire army is on my to do list. To me(this is not a bad thing) you have an unconventional way of rating troops compared to myself. I personally, never have nor will take forces like Dale, Numenor, pure high Elves, etc because of the small choice of troop type. Yes, the may be worth their points, but they do absolutely nothing special. I only except that out of troops if theyre rough like Uruks, Morannons, Hunters, Dwarf Warriors etc. If youre soft, I want an army around them that will have special effects like wood elves, lots of bows etc, or Mordor, with a wraith. If even the top player used pure Dale against another top player with wood elves, Hunters, mordor.....the Dale force shouldnt win barring a catastrophic error. Anyway, what is their fight? A 5? And for overpriced I was referring more to the Master of Laketown and Bard. Not their regular captains. Ive honestly never seen their stats because they decided to put them in the box...... Iluminatos13 wrote: Your responces are amazing!! Thanks for this excellent feedback! They should be posted somewhere here as advice for all new members/players who don't know what to start with. Luckily the forces I started with are a mix of Moria/Isengard so I believe balanced for a beginner If you tell me what you have, I can give you an even more in depth idea of how to work the army. |
Author: | Iluminatos13 [ Tue Jul 15, 2014 6:42 pm ] |
Post subject: | Re: Explanation on different Factions |
Here is what I have: MGoblins: 12x Mgoblins bow, 12x Shield&Sword, 12x Spear, 1x Goblincaptain with bow, 1xGoblin captain. Isengard: 20x Fighting Uruk hai 8x Uruk Scouts wBow, 8x Uruk Scouts Sword&Shield, 8x Uruk Scouts. Lurtz, Saruman on Horse. 1x Uruk Captain, 1x Uruk Banner Bearer. General: 6x Warg Riders/Wild Wargs. |
Author: | LordoftheBrownRing [ Tue Jul 15, 2014 9:29 pm ] |
Post subject: | Re: Explanation on different Factions |
Oh I believe you made another topic and I gave you the army idea, remember? |
Author: | Iluminatos13 [ Tue Jul 15, 2014 10:13 pm ] |
Post subject: | Re: Explanation on different Factions |
Oh yes, the themed scouting orcs with Uglug. Thanks |
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