JamesR wrote:
I don't mean it as any kind of insult. I meant they're not the end all be all when it comes to SBG. I believe you have said before that you've played longer than Jamie. I've played longer than the two of them combined.
Oh they're certainly not the be all and end all but I'd rank Jamie as up there with the most knowledgeable on the intricacies of the rules. Besides, being experienced in something is determined by how often you've done something, not by how long you've done something. James has only been playing for a couple of years but I reckon he's played more games in that time than some people who've been playing since Fellowship of the Ring was released. Also, more pertinently to this discussion, they've both been playing very heavily since the Hobbit rules were released which of course is when the special strike rules were created. As for me, whilst I certainly played my first games before Jamie (having dabbled in SBG when it was first released back in 2001), I only got back into the hobby 3 and a half years ago when he was already a regular tournament goer so he definitely trumps me for experience.
Anyway, getting back on topic. It's an interesting discussion and bizarrely timed as I was thinking about it a lot at the weekend. I played Major_Tom's Gondor army and we had a lot of fights where my Warriors of Erebor (with axes) supported by Laketown Guard were fighting his Fountain Court Guard with shields supported by WOMT with spears. 2v2, both F4, both wounding on 6s. If I piercing strike I've got a 66% chance of increasing my chances of wounding to 5s countered by a 66% chance of increasing his chances of wounding to 5s - an interesting debate. I made my decision on an individual basis based on the combats/model's position but, as I started to gain the numbers advantage, Tom would nearly always say shielding immediately - removing the risk for me. Now, I certainly wasn't waiting for him to say shielding but I must admit at one point I did start to feel like I was getting a bit of an unfair advantage because his decision to shield always came immediately whereas I had to think about mine a little bit. Thankfully I don't think this ever came across to Tom as me trying to gain an advantage (indeed he was very positive about our game in his TOS report) but it does highlight a slight issue.
In all the games I've ever played it's never come up because people are normally playing for the right reasons and don't use this sort of gamesmanship. If you did want to codify it in some way then I would take the lead from the casual way people use Heroics. I haven't got my rulebook to hand but the way it normally works in practice is that the player without priority declares their Heroics, then the player with priority counters, then the player without can counter if they wish and so on until both players are satisfied. The important thing is that you can't take back a declared Heroic based on one declared by your opponent. This would also work for special strikes - the player without priority declares "I'm shielding" so the player with priority declares "well then I'm piercing striking" but that's it - the shielding player can't take it back. This gives the player with priority an advantage in combat the same way they have an advantage in movement and shooting which seems fair enough to me. Come the next turn (or whenever priority has swapped) then the advantage goes to the other player "I'm piecing striking" "then I won't shield" - although of course in this situation the shielding player has less chance of winning the fight against a potentially higher strength enemy so may want to shield anyway.
As I said, it's never come up for me as the vast majority of players play for the right reasons and aren't using strikes as some form of gamesmanship. Still, if it is becoming an issue in your games, simply say that the player without priority declares first and that you can't take it back - that will sort out the issue.
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