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Bash is very effective if used in the right way, the most obvious being Mertaal's example against cavalry. If my Grimhammer wins the fight against a mounted Royal Guard, I'd far rather take the 50/50 chance of dismounting him (and then the 1 in 6 chance of killing him through thrown rider) than the 1 in 6 chance of wounding him. Bash is brilliant against cavalry and against heroes (who are often only 1 strength higher than you. I won a fight against Gandalf the White on horse once, with defence 5, 3 wounds and 3 Fate (that he can re-roll) there was very little point in trying to wound him but I bashed him and knocked him straight off his horse.
Against cavalry sure, maybe if you work it correctly, and get past the fact youve probably been charged. If you play against a seasoned player or someone who uses cavalry a lot....lets say thermo...im sure hes gonna be more sensible than to let you get the best of his cavalry using bash. If the player plays it the right way, hes going to knock you to the ground and double strike your grim hammers. Yeah, sometimes he gets caught, but then again, if you manage to kill his rider after he charges the previous round and kills your hammer, youve both just lost the same amount of points. And hes eventually going to be more mobile and gain the momentum if hes a smart player. And thats what I base everything I do off of. Imaging Im playing an above average tournament worthy opponent.
You have your 1 Gandalf the White example, sure. Any good played I know whod use a wizard or a wraith (excuse me if this person can read this) wouldnt make the amateur mistake of sending him in to be hurt like that. Furthemore, youre still lucky A-you had the dice rolls B- he lost the Combat and C-He didnt have Glamdring
I can literally say in almost every battle Ive ever fought in that I had an important round or 2 3 4 5 that I used shielding and kept myself a position to help me win later.
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Yes. I agree. But again, this doesn't mean that Grmihammers are overcosted or not balanced, it just means that many players don't see the worth in the war gear/rules they pay for.
I mean, if youre trying to say on paper, for the SBG, given a basic rule, basic perks etc usually each cost 1 up to their point total.....well sure....who can argue that.....nobody. But the combination of these rules and things for that amount of points in a unit that is not so strong, not so fast, not so defensive, and has a special rule that can be made up for in MANY other ways especially considering the piercing strike can be made up for with the lowest caliber dwarf of any army list.....well that to me just says what does this unit have to make it worth that much?
I mean, generally, its just a poorly designed model. Why put throwing weapons on them? Why have 6 defense when they are arguable the most highly armored basic foot troop in the game?? IDK......
I dont know what type of opponents you play, but youd need 6s to kill with a throwing weapon on most of the armies I play with.
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This again is entirely subjective, I'd say over the course of a game Throwing weapons are worth far more than shielding, in addition you use Throwing Weapons all game long so I don't really see the logic there. But again, it doesn't matter, if you don't rate Throwing Weapons/Bash and you like shielding and spear support you're not going to like Grimhammers and you will like Warriors of Erebor. It doesn't affect the costing of either troop.
I mostly covered this already. All I have to say is one of the strengths of the dwarves is tough combat troops, at a reasonable cost....just like isengard.
No, I dont like them, not because I dont like those rules....I dont like those rules, because I dont feel they are worth the points they cost period. Im not a huge lover of spear support....the biggest tournament I ever went to I didnt take 1 spear or pike or banner.
I frequently use hunter orcs....which dont have supports (aside from the topics Gundabads which I frankly cant afford to put together even 1 warband of these for what else I can buy....but thats another subject.)
Everyone has different styles.
I can play all cavalry, harad with soft d and many bows, I can use a bit of magic, I can play sturdy combat troops that are slow like morannons and dwarves, I can play wood elves, shoot and run away.
One thing I will not do, is simply accept units like the grim hammers. I feel that they are one of the most over-costed for what you can do.....
For a Grim Hammer Captain no perks, and one warband of grim hammers you can literally take THORIN OAKENSHIELD with Oakenshield and Orcrist, 6 warriors of Erebor with shield and axe, and six with spear supporting. And 3 of those, you can give a shield to as well.
Or dwalin, and you can equip them all with shields and spears and still have pts left over.
Or to put it in perspective against Cavalry, you Can take Erkenbrand on horse, with 10 Westfold Redshields. Then you can give 4 of them throwing spears.
You said you cant compare them, or you like not to, to other lists.....why? Thats the point of the game. You have to be weary of opponents and other armies. Thats why we play, other than to have LOTR fun.
Think about those lists...Thorin alone would ruin that warband.
And the cavalry? Explain what good player would let 5 movement dwarves beat them or bash them? They shoot until the dwarves dwindle and charge. Or even if in the midst of the game, they just have to go to combat.....theyre going to be able to charge....they have almost as many people...and then if they tie, they win on fight value......
I get what youre saying, and if your argument is on paper, they should be that many points, then ok......but I think theyre just a horrible unit. And thats why I started this conversation in the first place.
You said fairly costed....eh....I guess. I cant really disagree though Id like to...balanced? They are that many points for a regular troop type in other armies you can find for 3-4 less with a couple of perks that wont change a game. As for the last thing you said...useful.....I fail to see how. They hinder to an army that otherwise could use an elite troop. I believe thats what they were supposed to be but theyre not.
They should be in my opinion 13 pts and:
Fight: 4 Strength: 4 Defense: 7 the rest the same and then only the bash rule. That profile would make them useful. How is a hammer that size not strength 4? Their fight value sucks, plus their weapon is two handed.....theyre losing ties to orcs man.........unless they are supported....but then why are we gonna build a unit around trying to support a weak high cost model....IDK I just dont get what theyre doing with this model.