Hi guys, a friend and I have set out to create rules (and potentially models) for the notable people and their families found within Game of Thrones. I'll update the posts with the models in a groups depending on their family/region. Any c&c would be appreciated. Here's House Stark:
House Stark
Winter is coming
Eddard Stark, Catelyn Stark, Robb Stark, Jon Snow, Sansa Stark, Arya Stark, Bran Stark, Rickon Stark, Jory Cassel and Ser Rodrick Cassel may all be included in the House Stark Warband.
Heroes of House Stark
Eddard Stark, Lord of Winterfell and Warden of the North- 145 points
Eddard Stark may lead Warbands selected from the House Stark army.
F 6/3+ S 4 D 6 A 3 W 3 C 6 W/W/F 3/3/3
Wargear: Heavy Armour and Ice (Ice is a two handed great sword forged from Valyrian steel, the largest of its kind; only a man such as Ned has the strength and ability to wield such a blade. Ice is a two handed sword that does not suffer the -1 modifier to hit in close combat. In addition to this, any natural roll of a 6 to wound will immediately cause an addition wound. Due to the magics used in the process of forging this blade Ice cannot be destroyed or broken by any special rules or magical powers of any kind.
Special Rules: • Fearless • Winter is coming: The men of the north are constantly aware of the coming of the long winter and thus are always prepared, none more so than Ned. To represent this the controlling player may reroll a single priority role once per game.
Options: • Horse-10 points
Catelyn Stark, Lady Stoneheart, Lady of Winterfell-45 points
Catelyn may lead Warbands selected from the House Stark army and House Tully Army.
F 3/4+ S 3 D 4 A 1 W 2 C 5 M/W/F 1/3/2
Wargear: Dagger and Armour
Special Rules: • Family, Duty, Honor: Catelyn is a fiercely protective woman and more often than not follows her heart rather than her head, especially when it comes to her family, whom she loves deeply. Any member of Catelyn Stark’s close family bar Jon Snow may use her will and fate if they are within 3” of here as if it were their own.
Options: • Horse-10 points
Robb Stark, Heir to Winterfell-85 points
Robb Stark may lead Warbands selected from the House Stark army.
F 5/3+ S 4 D 6 A 2 W 3 C 6 M/W/F 2/2/1
Wargear: Long Sword and Heavy Armour
Special Rules: • The King in the North!: After his lord Father’s death, Robb becomes lord of Winterfell and his bannermen are no less eager to follow him as they once did his father. If Eddard Stark is not included in your force then Robb counts as a 12” banner to all friendly models.
Options: • Horse-10 points
• Grey wind-55 points M 8 F 4/0+ S 5 D 4 A 2 W 2 C 4
Wargear: Teeth and Claws (never counts as being unarmed)
Special Rules: • Monstrous Calvary • Body Guard (Robb Stark only) • He’s killed too many men to fear them now: Due to Grey Wind’s ferocity in combat fighting alongside Robb he has gained the respect and fear of both friend and foe alike. Grey Wind is Fearless and also causes terror as long as he is no more than 12” away from Robb.
Jon Snow, Lord Snow-65 points
Jon Snow may not lead any Warbands.
F 5/3+ S 4 D 5 A 3 W 2 C 5 M/W/F 2/1/1
Wargear: Armour, Sword and Elven Bow
Special Rules: • Shunned: He may not make use of stand fasts or heroic actions called by Catelyn. • Blood of my Father: Due to Jon’s close relationship with Arya Stark he has the bodyguard special rule (Arya Stark only)
Options: • Horse-10 points • Longclaw:-25-Originally a Valyrian steel sword owned by the Mormont family, Commander Mormont decided to hand down this to Jon after Jorah Mormont, his son, was disgraced and fled Lord Stark's justice. This hand-and-a-half sword has been in Jon’s possession ever since he saved the lord commander from a reanimated body. Longclaw allows Jon to reroll a single to hit, or to wound in combat and cannot be destroyed or broken by any special rules or magical powers of any kind. • Ghost-30
M 7 F 4/0+ S 4 D 5 A 2 W 2 C 4
Wargear: Teeth and Claws
Special rules: • Bodyguard (Jon Snow Only) • Stealth Hunter- Ghost initially is the smallest of the litter and is the he is the only one who makes no noise. As such Ghost is a woodland creature and counts as having an elven cloak. • Loner- Ghost may deploy up to 12” away from Jon. • Monstrous Calvary
Arya Stark, third child of Eddard and Catelyn Stark-50 points
Arya Stark may lead Warbands selected from the House Stark army.
F 4/3+ S 3 D 4 A 2 W 2 C 5 M/W/F 1/2/1
Wargear: Armour, Needle (sword) and bow Special Rules: • What do we say to the god of death?: Arya may ignore any wound on the roll of a 5 + • Stick em’ with the pointy end: On a roll of a 6 to wound in close combat, Arya will automatically cause a wound regardless of whether she would have needed a higher result.
Options: • Bow-2 points • Horse-10 points
• Nymeria-25 points
M 7” F 4/0+ S 4 D 4 A 2 W 2 C 4
Wargear: Teeth and Claws
Special Rules: • Bodyguard (Arya Stark only) • Monstrous Calvary
Sansa Stark, eldest daughter of Eddard and Catelyn Stark-35
Sansa Stark may lead Warbands selected from the House Stark army.
F 2/4+ S 3 D 3 W 2 A 1 C 4 M/W/F 0/1/1
Wargear: unarmoured
Special Rules: • The Stories of old: As long as friendly knight or lord is alive Sansa may expend a single point of either a might/will/fate for free each per turn. Options: • Horse-10 points
• Lady-20 points
M 7” F 4/0+ S 3 D 4 A 2 W 2 C 3
Wargear: Teeth and Claws
Special Rules: • Calvary • Bodyguard (Sansa Stark only) conversely Sansa also remains fearless if Lady is alive on the table.
Brandon Stark, the Cripple, Little Lord-65 points
Brandon Stark may lead Warbands selected from the House Stark army. F 3/4+ S 3 D 5 A 1 W 4 C 4 M/W/F 2/1/1
Wargear: Dagger, Armour
Special Rules: • Warg: Bran unknowingly has the rare gift of being able to control animals. However he has not fully mastered the art of doing so, so being able to enter this state is both difficult and uncertain. At the start of the movement phase roll a d6. On the roll of a 6 Bran has successfully entered this ‘warg’ state of mind and may move on enemy, animal as defined by, horse, warg, spider, bat swarm, fell beast, 3”. This beast may not move subsequently in the rest of the movement phase but may shoot, or cast magical powers if it can do so. • Greensight: Touched by the Old Gods themselves. Bran has the Greensight where his dreams are often prophetic. Bran allows your side to reroll one single die per game. Options: • Hodor-free. Hodor and Bran are counted as a single model, so if Hodor is knocked down Bran is not thrown. He shares the wounds, defense, courage and movement with Bran. F 4 S 5 D / W / A 2 C / M/W/F 1/1/1
Wargear: Fists (Hodor is a passive and kind man; however he is never counted as being unarmed).
Special Rules: • Hodor. Hodor (and thus Bran) have the resistant to magic special rule.
• Summer-35 M 7” F 5/0+ S 4 D 4 A 2 W 2 C 5
Wargear: Teeth and Claws
Special Rules • Monstrous Calvary • Bodyguard (Bran stark only) • Howler: All the Starks bar Catelyn treat summer as a 6” horn blower.
Rickon Stark, youngest of Eddard and Catelyn Stark- 20
Rickon Stark may not lead any Warbands.
F 1/5+ S 2 D 2 A 1 W 2 C 3 M/W/F 1/0/1
Wargear: Unarmoured
Special Rules: • Unruly: Rickon has the Fury 6+ special rule. In addition to this he must remain within 6” of either Eddard, Catelyn or Robb Stark at all times (This rule only applies if Rickon is included in the same force as Ned, Cat or Rob Stark). If for some reason he comes out of that distance he must immediately move the amount to satisfy the rule. • Throw Stones. Options: • Pony- 8 points.
• Shaggydog-45 M 7” F 5/0+ S 5 D 4 A 2 W 2 C 4
Wargear: Teeth and Claws
Special Rules: • Monstrous Mount • Bodyguard (Rickon Stark only) • Gone wild!: Should Rickon take a wound Shaggydog will become enraged. His Strength and Attacks will become 6 and 3 respectively for the rest of the game. However, he will only charge an enemy that has charged Rickon or which Rickon has charged himself.
Jory Cassel, captain of Eddard’s personal guard-60 points
Jory Cassel may lead Warbands selected from the House Stark army and House hold guard from the Kings Landing army.
F 5/4+ S 4 D 5 A 2 W 2 C 4 M/W/F 3/1/1
Wargear: Armour and sword
Special Rules: • Bodyguard (Eddard Stark only)
Options: • Horse- 10 points • Shield- 5 points
Ser Rodrik Cassel, Master at arms of Winterfell-60 points
Ser Rodrik Cassel may lead Warbands selected from the House Stark army.
F 5/4+ S 4 D 6 A 2 W 2 C 5 M/W/F 2/1/1
Wargear: Spear, Sword and Heavy armour
Special Rules: • Master of Arms: Ser Rodrik has held the position of master of arms of Winterfell for many years and countless warriors such as Robb, Jon and Theon, have learnt how to fight under his guidance. For 2 points per model, any warrior selected from the House Stark army may gain +1 fight value to their profile.
Options: • Horse-10 points
Jon Umber, Lord of House Umber, the Greatjon, banner of the North -65 points
Jon Umber may lead Warbands selected from the House Stark army.
F 5/4+ S 5 D 6 A 2 W 2 C 6 M/W/F 3/1/1
Wargear: Heavy Armour and Two-handed Sword
Special Rules: • Headstrong: Then Greatjon is known throughout the North as a man who fights with vigour and ferocity, often dismissing the tactical option in order to get in the thick of it. Once per game Jon may call a heroic combat or heroic fight for free. However this will not affect named heroes as they see the folly in joining a combat which may not be advantageous.
• Your meat, is bloody tough: The Greatjon, a man thick with muscle and nearly 7 feet tall is able to shrug of the worst of pain as if it were a scratch. Jon may reroll his fate save if it is not successful.
Options: • Horse-10 points
Theon Greyjoy, ward of Eddard Stark and Heir to the Iron Islands- 70
F 5/3+ S 4 D 5 A 2 W 2 C 4 M/W/F 2/2/1
Wargear: Armour, Sword and Elven Bow
Special Rules: • Hunter: During his time in Winterfell Theon has spent many hours in the Wolfswood honing his skill as a hunter; practicing on various game. Theon has the woodland creature special rule and may reroll failed in the way rolls.
• The iron price: The iron price is a key feature of the ethos of all Iron Islanders. The iron price refers to the stealing of items from a defeated foe rather than paying for it. If Theon kills a model in combat, any might spent in doing so will be returned to him.
Options: • Horse-10 points • Shield-2 points
Roose Bolton, head of House Bolton and lord of the Dreadfort-65
Roose Bolton may lead Warbands selected from the House Stark army.
F 5/4+ S 4 D 6 A 2 W 2 C 5 M/W/F 2/3/2
Wargear: Heavy Armour and Sword
Special Rules: • Cold cunning: Roose Bolton has a skill for strategy and a sharp mind to match. Cold and calculating, Roose is often relied upon to command sections of the battle field where other men may falter under the pressure. Although Roose is softly spoken his words demand the attention of his followers and comrades. Roose has 12” “Stand Fast”.
• Lord of the Dreadfort: The Dreadfort is ill-omened, for it is said that the Boltons keep torture chambers and a special room where they hang the flayed skins of their enemies, some even believing that they still have the skin of several Stark kings. The mere presence of Roose Bolton can cause doubt in the enemies as they know if they don’t win, they will suffer a fate worse than death. Roose causes terror. In addition to this any terror test made when charging Roose is always made at -1.
Captain of the North-50 points
F 4/4+ S 4 D 5 A 2 W 2 C 5 M/W/F 2/1/1
Wargear: Armour and Hand Weapon
Warriors of House Stark
Men at arms-7 points
F 3/4+ S 3 D 4 A 1 W 1 C 4
Wargear: Armour and Hand Weapon
Options: • Shield-1 point • Spear-1 point • Bow-1 points • Horse- 6 points • Banner-25 points
Warriors of House Umber-10 points
F 3/4+ S 4 D 4 A 1 W 1 C 5
Wargear: Armour and Hand Weapon
Options: • Shield-1 point • Spear-1 point • Bow-1 points • Horse- 6 points • Banner-25 points
Warriors of House Bolton-10 points
F 3/4+ S 3 D 4 A 1 W 1 C 4
Wargear: Armour and Hand Weapon
Options: • Shield-1 point • Spear-1 point • Bow-1 points • Horse- 6 points • Banner-25 points
Special Rules: • Terror
Knight of the Realm-11 points
F 4/4+ S 4 D 5 A 1 W 1 C 4
Wargear: Heavy Armour and Sword Options: • Horse- 6 points • Armoured Horse- 9 points • Lance-4 points • Shield-2 points • Banner-25 points
May only choose one of the following • Hedge Knight- 3 points (gives the Knight woodland creature) • Sworn Sword- 2 points (gives the Knight bodyguard) • Landed Knight- 10 points ( gives the Knight 1 might point)
*let me know if it is easier for you if I just leave the document, post the rules directly here or both. Thanks!
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Last edited by Havanna on Wed May 28, 2014 9:51 am, edited 47 times in total.
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