castellan 83 wrote:
even if I do kill the ents and treebeard it will still be a draw as tom and goldberry will always pass their courage tests and then we cannot hurt each other.
No offence but I really don't get your opponent's attitude if I'm honest. If he wants to learn the rules it seems very odd to turn up with what is, at first glimpse at least, a cheesy army that obviously requires a fairly sensible grasp of the rules to think up
The obvious weakness of this army is that it's going to massively struggle to win recon and domination and I think could be easily outplayed at hold ground and high ground - I think if you're going to come up with a nasty 'how can it be beaten' style list then you've gotta be willing to play the real scenarios. There's nothing wrong with playing a last man standing style game to learn the rules but then it doesn't seem right to me to turn up with a list intended to manipulate that situation to your advantage, as you say it sounds to me like your opponent was indeed extracting the urine.
However, it's all fairly immaterial as, IMO, the list isn't that competitive, there's been good advice so far but I think most armies would have a decent shot even in your 'wipe each other out' situation.
All you need is a bunch of troops to surround Tom and Goldberry (as suggested above) and then constantly chuck your far superior numbers into the ents and surround them. Put a hero into each combat each turn and heroic strike, you'll easily beat the ents and should be able to take them down without too much trouble. T&G's rule only helps if you don't kill the model in one turn which you should be able to do fairly easily thanks to the Ent's large base size. They also don't have M/W/F so only benefit from the extra wound. Treebeard will be trickier than the others as he can counter heroics, has fate and can get them back via T&G (unless you've done as suggested and kept them far enough away) but the same trick will eventually bring him down.
Obviously high courage models (or Fury boosted models) are good for this to ensure the charge. I don't have a lot of experience with the Angmar list but I honestly think you could beat his army with a list comprised entirely of 3/4 captains, 3/4 shamans and a giant horde of orcs (with a nice smattering of double handed weapons). That's before you even consider all the tricks that Shades, Barrow Wights, Spectres etc. can bring to the table. If you really want to seal the deal ally in Saruman who can just immobilise them on a 2+ every turn, you'll find yourself with plenty of firewood before long
If you get to a point in a 'kill everyone' scenario where your opponent only has T&G left your opponent should concede defeat as no-one can do anything from that point and clearly his filthy little plan hasn't worked. Anyone who argues the game is some kind of never ending draw isn't worth playing against IMO.
Play him again and crush the list with the tricks above, he'll go off the idea pretty quick
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