My issue with feint (in addition to goblins essentially getting poisoned weapons for free) is that I think modifying the Fight Value is not a good mechanic for a special strike, because magnitude of difference in FV is relatively unimportant. It doesn't matter
how much higher or lower you are than your opponent, only
if you are higher or lower.
whafrog wrote:
Here's an alternative for feinting: you can only feint if you have a higher Fight, the rationale being only a lower-Fight model will be fooled by your trickery.
I do like your idea to restrict it to the model with the higher Fight Value in principle, but in practice it ends up having kind of the opposite effect to the complaint that goblins benefit more than everyone else - with only higher FV models allowed to feint good armies are disproportionately benefited. Above-average FV armies like dwarves and elves will obviously get a fair amount of use out of feint, and even average FV armies will benefit from it when fighting goblins (who are a fairly common evil army). Conversely, only uruk-hai stand out as an above-average FV evil force to benefit from feint, while average FV evil forces comprised primarily of orcs and men will almost never get a chance to use feint as the one below-average FV good army, hobbits, are rarely fielded as a stand-alone force.
I feel like a special strike that costs nothing in points it should affect all models as evenly as possible.
That said, I think it's a much better alternative to feint as it's written, so this is probably what I'll be doing in the meantime anyways!
whafrog wrote:
Your Fight is reduced to 1/2 rounded up, or 3, whichever is less. If you win, you get +1 to wound.
If you think that's overpowered, then make it a re-roll of 1s.
If you think that's underpowered, then reduce the Fight to the lowest value in the Duel (in most cases, making them tied).
...or both...
Of your options, I like "re-rolling 1's to wound at the cost of counting as tied FV" the best. Halving your FV but gaining +1 to wound is IMO overpowered, because it sounds better than a two-handed weapon, and free.
whafrog wrote:
On a different note, I'm thinking of starting a thread for "diceless" special strikes. All that extra dice rolling makes me want to ditch that whole section for our home games.
I'd be on board with this. Axes are an easy fix, just change the +/- D3 to a flat +/- X and be done with it!