I'm sort of at the opposite end of the spectrum as whafrog - I think that the Silmarillion is totally doable and the characters really shouldn't have god-like stats.
Yes, the Edain and the Noldor were incredibly powerful, but we're often given similar accounts of men and elves in later ages as well (for instance, at the battle of the Gladden Fields the Gondorians were taking six orcs for every one of them that fell). The sorts of numbers we're seeing in these stories just don't translate directly into game terms, so keep that in mind.
We already have six 1st Age elves in the game, which you can kind of use as guidelines when developing your own characters:
Galadriel
Celeborn
Elrond
Gil-Galad
Glorfindel
Cirdan
Thranduil and Erestor are possibly 1st Age elves as well, since we really don't know how old they are.
So, at least by the game conventions, they're not all super-powered beings that can take out any and all comers. Most of them are quite powerful, but still reasonably balanced, heroes.
Anyways, on to the profiles themselves!
Turin:
Like Adenedhel I think he deserves more than an Aragorn copy-paste with slight modifications. I wrote a profile for Turin as well, here are some of my ideas:
Gurthang was like the King of the Dead's sword - 1 successful wound will kill any opponent. If taking this route, I would drop his attacks to just 2.
I would also add the Dragon-Helm to his wargear options, since it's such a cool object and he did have it at the same time as Anglachel (which was the name for Gurthang before being reforged), and maybe even past that to when he had Gurthang.
I feel like it would be interesting to add the Curse of Morgoth somehow - I made it so that his Fate rolls are only successful on a 5+.
Fingolfin:
He seems overpriced, given the profile. Compare him with Glorfindel, for instance. He's basically being charged 160 points (!) for increased Fight, Strength, and Defense, 12" Stand Fast, the Horn, and the Shield. In turn, he loses 1 point of Courage. When you take into account that most stats are worth about 5 points apiece for heroes, he should only be 15 points more for his increased statline, and then whatever you would charge him for the other goodies (12" Stand Fast, Horn, & Shield). To me, 145 points seems like too much, even for all of those. Personally, I would probably bring him down closer to 200-230ish.
Your stats look good, I might even suggest bumping his Attacks and Might up to 4, though (that would be an extra 10-15 points, probably). I also think it would be interesting to give him some sort of "dodge" type of save, since he was so quick and danced around Morgoth's blows. Maybe a 6+ save against any melee wounds, before Fate is rolled?
Feanor:
Conversely, Feanor seems underpriced to me. I would have him at 90, at least, I think. To solve any issues with the "Master of the Forge" rule, just say that up to 10 models in the army can purchase heavy armor at half price (so 1 for warriors instead of the normal 2, and 5 for heroes instead of the normal 10).
To me, the rest look good!
_________________ Well, that's my 2 cents.
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