Drogo’s Kalassar
Arakh- a sword that allows the user to re-roll 1’s to hit in a fight Dothraki Horse- a horse with a movement of 12” opposed to the normal 10” Dragon Bone Bow- an Elven Bow
Note Drogo’s Kalassar has a 50% bow limit
Khal Drogo, the Great Rider-160 points
Khal Drogo can lead Warbands selected from Drogo’s Kalassar.
F 7/3+ S 5 D 4 A 3(4) W 3 C 6 M/W/F 3/2/2
Wargear: Arakh and two Daggers. Khal Drogo must choose which weapons he is using at the start of the fight phase. Two daggers confer +1 attack.
Special Rules: • Expert Rider • Terror • The moon of my life: Although the marriage between Daenerys and Drogo was not one forged through love, the bond eventually created between the two became stronger than any other. Drogo was a fiercely protective husband who treated Danny with surprising respect and gentleness unheard of in the Dothraki culture. Drogo has the Unbreakable Bond special rule with Daenerys Targaryen. If Daenerys does die, Drogo will immediately have his strength increased to 6, but his defence decreased to 3. Daenerys does is not affected by this rule.
Options: • The Red-15 points- Treated as a horse with a movement of 13” and a defence of 5. • Dragon Bone Bow-3 points
Blood Riders- (0-3) - 65 points
Blood Riders may lead Warbands selected from Drogo's Kalassar.
F 5/3+ S 5 D 4 A 2 W 2 C 5 M/W/F 2/2/2
Wargear: Arakh
Special Rules: • Body Guard • Expert Rider • Blood of my blood: Bloodriders are the sworn guardians of the Khal they follow. Bloodriders are more than just bodyguards but are brothers to the Khal where they will follow him in his daily routines. It is even said that some Khals will share their wives with their brothers in blood. When a Khal dies it is proclaimed that the Bloodriders will too follow him to the grave. If Khal is slain in battle the Bloodriders are permitted to live long enough to avenge him where eventually they will die too. If Khal Drogo is killed, any of his Bloodriders will automatically move as quickly as possible towards the model that killed Khal Drogo and will always charge if possible. If that model is killed then any remaining Bloodriders will be automatically removed from play at the end of the turn. If Khal Drogo is slain, Bloodriders can call heroic actions for free, can reroll fate saves and gain the Fearless special rule.
Options: • Dragon Bone Bow-5 points • Dothraki Horse-11 points • Whip-2 points
Daenerys Stormborn of the House Targaryen, Queen of the Andals and the Rhoynar and the First Men, Lord of the Seven Kingdoms. Khaleesi of the Great Grass Sea, Breaker of Shackles/Chains, Queen of Meereen and the Princess of Dragonstone- 95 points
Daenerys Targaryen can lead Warbands slected from Drogo’s Kalassar and the City of Astapor.
F 2/5+ S 3 D 3 A 1 W 2 C 5 M/W/F 1/3/3
Wargear: Unarmoured
Special Rules: • My sun and stars: Upon meeting Drogo, Danny was timid and afraid of the Dothraki culture and the man who was to be her husband; however, with the Stallion Who Mounts the World ever growing inside of her she began to accept the role of Khaleesi. As long as Khal Drogo is alive Daenerys can reroll all failed courage tests.
• Mysha: Daenerys has a special gift for leadership, that similar to Rheagar or even Agon. Unlike many others, she inspires loyalty with love and compassion. Daenerys is treated as a 6” banner to all warriors of Drogos Kalassar and the slave city of Asatpor and has 12" 'Stand Fast'. In addition to this no Slave Masters may be taken in the same force including Daenerys.
• Dracarys: Daenerys may expend a point of will once per shoot phase usher the words Dracarys or ‘dragonfire’ where any of her dragons within 12” will be able to use the Breathe Fire ability without expending a point of will as specified under the Dragons profile in the Moria sourcebook. However the strength is resolved at 7 opposed to 10 as these dragons are still in their adolescence.
Options: • The Silver- treated as a Dothraki horse with the Woodland Creature special rule-13 points
• Drogon-60 points
M 8” F 5/2+ S 6 D 6 A 2 W 2 C 5
Wargear: Teeth and Claws (never counts as being unarmed)
Special Rules: • Fly: In addition to this if the dragon has moved over 4" any shooing attacks are made at -1 to hit. • Terror • Monstrous Mount • Fearless
• Rhaegal-55 points
M 8” F 5/2+ S 5 D 6 A 2 W 2 C 5
Wargear: Teeth and Claws (never counts as being unarmed)
Special Rules: • Fly: In addition to this if the dragon has moved over 4" any shooing attacks are made at -1 to hit. • Terror • Monstrous Mount • Fearless
• Viserion-55 points
M 8” F 5/2+ S 5 D 6 A 2 W 2 C 5
Wargear: Teeth and Claws (never counts as being unarmed)
Special Rules: • Fly: In addition to this if the dragon has moved over 4" any shooing attacks are made at -1 to hit. • Terror • Monstrous Mount • Fearless
Ser Barristan Selmy of the Queensguard -175 points
Ser Barristan Selmy may only be included here if Daenerys Targaryen is also included. He may lead Warband selected from The slave city of Astapor and Drogo's Kalassar (As long as Drogo is also not selected in the same force) F 7/4+ S 4 D 6 A 3 W 3 C 7 M/W/F 3/2/3
Wargear: Heavy Armour and Sword
Special Rules: • Venerable: With his twilight years far behind him, Barristan is a relic of Targaryen rule, and the notion of treachery in the Red Keep doesn’t sit well with him. However, as befits a man of his experience and skill, Barristan is venerated and exalted amongst the populace of kings landing. All warriors and heroes chosen from Drogo's Kalassar and the slave city of Astapor count as being in range of a banner if they are within 3” of Ser Barristan. However, any hero taken from the Small Council Warband cannot benefit from Barristan’s banner. Also, given his age, Barristan must re roll all successful climb tests.
• A fighter beyond compare- Ser Barristans swordsman ship is the stuff of legends, held in reverence by the Seven Kingdoms greatest. Ser Barristan may allow Daenerys Targaryen to use his own store of might, will and fate if she is within 6”. Also, when fighting against an enemy hero, if Ser Barristan has won and slain the enemy he regains any might points spent in that combat.
• Bodyguard (Daenerys Targaryen only)
• Seven swords must protect the queen
Ser Jorah Mormont-70 points
Ser Jorah Mormont can lead Warband selected from Drogo’s Kalassar and the slave city of Astapor if Daenerys is included.
F 5/4+ S 4 D 6 A 2 W 2 C 5 M/W/F 2/1/2
Wargear: Heavy Armour and Sword
Special Rules: • Bodyguard (Daenerys Targaryen only)
• Hidden Love: Jorah Mormont is a kind man who will follow his heart to any ends; some that may bear him harm. Ever since accompanying Daenerys, Jorah’s love for the young girl has slowly fostered to the point where he would rather be at her side than once again be a free citizen of Westeros, and where he is willing to do anything to protect her. Jorah Mormont has to remain within 6” of Daenerys Targaryen at all times. In addition to this Jorah may call a heroic combat for free as long as he charges into a combat which is already including Daenerys.
• Traitor in the midst: After his exodus to Pentos and alignment with Danny, Jorah fed information about his sworn queen to Varys the spy master in hopes that he may eventually regain citizenship. Ser Barristan Selmy is one of few to know about Jorah’s traitorous activities due to his old position on the Small Council. Although Jorah is now loyal to only Danny, her fears Ser Barristan may reveal his secret and thus he does not trust the once lord commander of the Kingsguard. As a result Jorah Mormont may not make use of Ser Barristan’s heroic actions.
Options: • Dothraki Horse-11 points
Kos-50 points
A Kos can lead Warbands selected from Drogo’s Kalassar.
F 4/3+ S 5 D 4 A 2 W 2 C 5 M/W/F 2/1/1
Wargear: Arakh
Special Rules: • Expert Rider
Options: • Bow-2 points • Dothraki Horse-11 points • Whip-2 points
Warriors of Drogo’s Kalassar
Dothraki Warrior-8 points
F 3/4+ S 4 D 3 A 1 W 1 C 4
Wargear: Arakh
Special Rules: • Expert Rider
Options: • Bow-1 point • Dothraki Horse-7 points
Kalassar Outrider-17 points
F 4/4+ S 4 D 3 A 1 W 1 C 4
Wargear: Arakah and Dothraki Horse
Speical Rules: • Expert Rider • Woodland Creature • Scout- Before the start of the first turn any Kalassar Outrider may reposition up to 6” away. This may bring the model outside of the restrictions of deployment.
Jaqqa Rhan, the mercy men-7 points
F 2/4+ S 4 D 3 A 1 W 1 C 3
Wargear: Two-Handed Axe
Special Rules: • Head Taker: The Jaqqa Rhan, or mercy men, walk the battle field after the Kalassar has fought its battle, taking the heads of both the dead and dying alike. If a Jaqqa rhan is able to kill two enemy models he will cause terror for the rest of the game.
The slave city of Astapor
Grey Worm, commander of Daenerys’s Unsullied-70 points
Grey Worm can lead warbands selected from the slave city of Astapor
F 5/4+ S 4 D 6 A 2 W 2 C 5 M/W/F 3/2/1
Wargear: Armour, Shield, Sword and Spear
Special Rules: • Fearless
• Phalanx: The unsullied are amongst the most disciplined warriors in the world, a life of training and drills has made the unsullied a force to be reckoned with. The Unsullied have the Phalanx special rule. Also if an Unsullied is fighting 3 ranks deep they gain +1 to their fight value.
• Way of the spear: Grey Worm is an exceptional warrior, even when compared to his fellow Unsullied. He is artist with his spear, moving with the grace, precision and speed of which is not expected with one wielding such a weapon. Grey Worm can feint when wielding his spear and pike and counts as being within 3”of a banner when using these weapons.
• The Wine of Courage: The Wine of Courage is a mixture of nightshade, bloodfly larva, black lotus root and many secret things. It is created by the Astapori and given to the Unsullied at every meal from the day they are cut. It is a numbing agent that makes the taker feel less and less with every consumption. As such if the user suffers a wound that it not above their strength value then the wound may be ignored on the roll of a 6+.
Options: • Pike-4 points
Officer of the Unsullied- 55 points
Officers of the Unsullied can lead Warbands selected from the slave city of Astapor.
F 5/4+ S 4 D 6 A 2 W 2 C 5 M/W/F 2/2/1
Wargear: Armour, Shield, Sword and Spear
Special Rules: • Fearless
• Phalanx: The unsullied are amongst the most disciplined warriors in the world, a life of training and drills has made the unsullied a force to be reckoned with.The Unsullied have the Phalanx special rule. Also if an Unsullied is fighting 3 ranks deep they gain +1 to their fight value.
• The Wine of Courage: The Wine of Courage is a mixture of nightshade, bloodfly larva, black lotus root and many secret things. It is created by the Astapori and given to the Unsullied at every meal from the day they are cut. It is a numbing agent that makes the taker feel less and less with every consumption. As such if the user suffers a wound that it not above their strength value then the wound may be ignored on the roll of a 6+.
Options: • Pike-4 points
Slave Master- 50 points
Slave Masters can lead Warbands selected from the slave city of Astapor.
F 2/5+ S 3 D 4 A 1 W 2 C 3 M/W/F 1/1/1
Wargear: Whip and Armour
Special Rules: • Master of the whip: Any heroic action called by a friendly hero within 6” of the slave master will not cost a point of might on a 4+.
Warriors of the slave city of Astapor
Unsullied-12 points
F 4/4+ S 3 D 5 A 1 W 1 C 4
Wargear: Armour, Shield, Sword and Spear
Special Rules: • Fearless
• Phalanx: The unsullied are amongst the most disciplined warriors in the world, a life of training and drills has made the unsullied a force to be reckoned with.The Unsullied have the Phalanx special rule. Also if an Unsullied is fighting 3 ranks deep they gain +1 to their fight value.
• The Wine of Courage: The Wine of Courage is a mixture of nightshade, bloodfly larva, black lotus root and many secret things. It is created by the Astapori and given to the Unsullied at every meal from the day they are cut. It is a numbing agent that makes the taker feel less and less with every consumption. As such if the user suffers a wound that it not above their strength value then the wound may be ignored on the roll of a 6+.
Options: • Pike-2 points
Slave-3 points
F 1/5+ S 3 D 3 A 1 W 1 C 2
Wargear: Unarmoured
Options: • Dagger-1 point
NB the following characters/people are not from Astapor in the lore; however for simplicities sake they will be included in this army list.
Strong Belwas-70 points
Strong Belwas can lead Warband selected from the slave city of Astapor
F 5/5+ S 5 D 5 A 2 W 3 C 5 M/W/F 3/1/1
Wargear: Arakh and Small Shield- does not grant the usual +1 defence, however Strong Belwas may elect to use the bash special attack
Special Rules: • Bodyguard (Daenerys Targyaen) • Champion of the Pits: Strong Belwas was a veteran pit-fighter of the city of Meereen where he gained his reputation. Belwas can boast body covered in scars where each scar represents an opponent he had fought and defeated. He is a huge man; being 3 times the size of Daenerys it is estimated he weighs up to 20 stones. Strong Belwas ignores any wound in combat on the roll of a 5+.
Daario Naharis, captain and commander of the Stormcrows-60 points
Daario Naharis may lead Warbands selected from the slave city of Astapor.
F 5/4+ S 4 D 5 A 3 W 2 C 5 M/W/F 2/1/1
Wargear: Arakh, Throwing Daggers and Armour
Special Rules: • Subject of Love: Through a combination of wit, humour and reckless passion Daario is able to capture the love and affection of Daenerys. However this love is a poison as noted by Ser Barristan, of which is slow to act but still dangerous. This love at times clouds Danny’s judgment and causes her to become unpredictable. If Daario is included in a force with Daenerys, roll a D6 before turn one. On a 1-3 she loses d3 points of might, will and/or fate of which you can choose is any combination. On the roll of a 4-6 she gains d3 points of might, will and/or fate of which you can choose in any combination. Darrio may alter the amount of m/w/f gained or lost by one per might point spent.
Options: • Horse-10 points • Stormcrows- for 3 points per model any Sellsword gains +1 to their fight value and counts as being in within 3” of a banner on their first round of combat.
Warriors
Sellsword-6 points
F 3/4+ S 3 D 4 A 1 W 1 C 3
Wargear: Hand Weapon and Armour
Options: • Shield-1 point • Spear-1 point • Bow-1 point
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Last edited by Havanna on Tue May 27, 2014 6:59 am, edited 14 times in total.
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