Thanks for the replies, guys!
I'm glad (and a little proud
) my ideas are actually tried out by others. Feel completely free to use/modify/re-post them as you see fit. Credit is appreciated, but not required.
I don't have a pdf version yet, but that's something I've been thinking about doing for a while now. I'll do it as soon as I have some free time - and after I've had a thorough look at the new Hobbit rules and how they affect us.
To be honest, when I saw that they didn't revamp Rohan at all in the KoM book I was
this close to just giving up and ebay off my Rohirrim for good. But then, like Beowulf, Rohan has always been my favorite force, so that's why I decided to draft up these house rules since I share the belief that they will
never be officially made the way they should be.
Beowulf03809 wrote:
One thing WotR had for Eowyn which I thought was a nice thematic device was the ability to keep her off to the side as she is considered in hiding in the army and then replace any normal RoR / WoR with her model and Profile when you are ready to reveal her. This, combined with the immunity you mention above and whafrog's suggestion of +1 to Wound any Terror-causing models could make her a viable option without needing to actually increase her base Profile stats, and therefore not need to adjust her points much.
I like this concept. I'll give it a try sometime.
Walters wrote:
I have had a battle using some of Zogash's ideas last weekend - being of similar opinion that Rohan needs a rethink. We just used the changes which relate to troops, not heroes.
The horses rule worked well. No horses were actually killed, they just ran when their rider died. Fight 4 on horseback was useful several times without being excessive. However warg riders were more formidable than usual as I think 3 or 4 wargs (now with 2W) made their courage checks and stayed after losing their riders. The shield wall didn't make much impact, though this could be down to terrain as the battlefield was broken up with lots of small features.
That's
precisely how I envisioned it.
I actually don't mind riderless wargs being more formidable than usual... I always thought wargs were too fragile anyway. They're only D4 after all. I also wanted the Shieldwall to be situational and only semi-reliable - once it's broken, it's useless, just like in real life.
Remember, its inclusion didn't increase the WoR's points cost, so they had to stay less survivable than the more expensive WoMT - think of it as a bonus if used correctly. Fighting on foot should be an exception rather than the rule for Rohan, anyways.
Draugluin wrote:
I think the biggest problem with Rohan is that they don't hit that hard. I'm ok with them not being that resiliant, but the fact that they both die easily and have a hard time killing stuff is wrong. The house rules that I use make them a bit better without forcing a massive recost.
Rohirrim:
Every model of the Rohirrim nationality gains the Horse Lords and Rohirrim Throwing Spears rule.
Riders of Rohan can choose to not take a bow, in which case they cost 12pts instead of 13. (this is just so you can have an all mounted army)
Rohirrim Throwing Spears: These spears are designed to be balanced enough to
throw, yet long enough to be used like any other spear. Any Rohirrim model equiped with Throwing Spears can use them as a throwing weapon and as a normal spear (ie they can support another model with them) when on foot, and can use them as a throwing weapon and as a lance when on horseback, but not in the same turn. (this is to give them some extra punch and to give them some spears support)
From a playing PoV, this is very sensible, especially when considering the Throwing Spears' cost compared to other special weapons. From a realism PoV, the foot version does indeed make sense, too. The mounted version, however, is hard to justify: to be throwable with any control, the spear must be rather short, which precludes its use as a lance (which has to be long by definition). I do see where you're coming from, though.
Quote:
Horse Lords: Any Rohirrim model on horseback gains +1 to there Fight value when they charge, even if they charge another Cavalry or Monstrous mount model. (this is because they're supposed to be the best cavalry in Middle-Earth)
This I don't like, since cavalry's (and especially RoR's) problems stem less from the moments they charge (and where they get bonuses), but when they inevitably take a charge - that's when higher F becomes more important than ever. And as, as you rightly said, Rohan has the best cavalry in Middle-Earth, I don't see why they should be F4 on the charge only, while Harad Serpent Riders (who are postively
butchered by the Rohirrim in the book) are F4 flat.
EDIT: I just noticed that the rule applies to
all Rohirrim, not only the RoR. I like it in this respect, though I still think RoR need a flat F4 base.
Quote:
Theoden gains Forth Eorlingas! He has a 12in Standfast! (he is the King after all)
Theoden, Grimbold, Hama and Gamling all gain 1 might and Grimbold gains the option for heavy armor at 5 pts. (the Isengard heros don't have to pay for the extra might, why should the Rohirrim?)
Simple (well, definitely simpler than what I came up with ^^) and effective. Whatever works for you, works for you.