Overall I like Feanor, although I would only give him 3 Might and 3 Wounds instead of 4, and Strength 4 instead of 5 (especially given how good you made his hammer).
Noddwyr wrote:
Curse of the Oath: After taking a terrible oath to retrieve the silmarilis Feanor is cursed, and as such if the dark lord (in this case Morgoth, but Sauron would work too) is on the battle field, feanor must attack the dark lord. He will not charge into any other combat, though if he is charged, he must resolve that combat before being allowed to proceed to move closer to the dark lord.
For the Oath, if we're going to flesh out an entire Silmarillion themed group of characters then personally I'd say this rule should be changed to something along the lines of "This model must charge any model possessing a Silmaril if he is able, friend or foe." Then, this rule should be applied to the sons of Feanor as well. In addition, I would give him one other special rule:
Arrogance of the Noldor: At the beginning of the game, a player controlling Feanor may choose any other number of noldor in his force that are members of Feanor's host. Only these models may benefit from Feanor's Stand Fast! and Heroic Actions, and in addition they may not benefit from the Stand Fast! or Heroic Actions of any other hero in the force.
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Personally, I would de-power Beleg a bit. I would drop his Attacks (since he's much more a ranger/archer then fighter), Might, and Fate to 2 each, and probably drop his defense to 5 (I imagine he would only be wearing armor, not heavy armor).
Quote:
Chief of the Marchwardens: All elves within 6" of Beleg count as bein within range of a banner.
Since this rule is already used on Fingolfin, and doens't really seem to be necessary or especially justified to me, I would drop it. Fairly powerful special rules like this should really be reserved for the great kings and heroes, while Beleg is essentially a captian-level character (albeit still a very powerful elf).
Quote:
Dailir: To reflect his great skill in archery, Beleg may shoot 4 times during the shoot phase, or may elect to fire one arrow which will autmaitically score a hit.
I think this skill is
way too good, especially with a shoot value of 2+. I would give him the option to make 2 shots per turn instead, and probably change the auto-hit to ignoring obstacles.
Quote:
Anglachel : Beleg wields his sword with 2 hands, but does not suffer the -1 penalty to win fights.
I feel like Anglachel needs to be a double-edged sword, so to speak. I like what you did, but maybe add that if he rolls only 1's in melee then he takes a Strength 4 hit himself? I'm not entirely sure of what it should do, but I think the more sinister nature of the sword needs to be taken into account somehow or another. I would also make it optional.
Quote:
Expert healer: Beleg has extraordinary healing skill. As a result before Fate is rolled, roll a D6 and on a roll of 6 the wound is avoided.
I would extend this to include any friendly heroes within 3" or so.
You might consider giving Beleg and Turin the "Unbreakable Bond" rule, as well, if they're included in the same force.