At the request of ElfGeneral, and simply for further use I wanted to take the time to write up the great aspects of Thorin's company and a few other related characters from the Hobbit releases, and simply explain why you'd ever want to take them. Hopefully this will be beneficial to the whole community and especially new or returning players.
Please feel free to add in your own experience and expertise as multiple perspectives will yield far greater results than I alone could accomplish
****Please Note: All of this is obviously subjective in terms of rating these heroes and the fact most are incapable of leading troops has been reflected in the scores I have given each.
So without further ado:
Thorin OakenshieldThe leader of the company's value is pretty apparent at first glance. A hero with 3's in all the right places (ever sound a little like your pal describing that gal he's into?). He's a good defensive unit (D8 with the oaken shield), and some very useful specials that are far from limited in terms of their application. His wargear options allow for a wide range of roles that he can accomplish, and the fact that he is one of the few members of the company that can lead troops is a huge plus.
Value Rating: A+
Fili & KiliAs their stat lines are so similar I thought it appropriate to simply place them together.
Both are semi-useful, captain level heroes. Their specials are solid, but highly limited. They have obvious synergy with each other and their uncle Thorin, which boosts their worth a little, BUT their specials are situational in that they require specific conditions with specific models. Lowering IMO their value a bit. Both have solid ranged capabilities as well but not enough to "save them" in terms of their value rating.
Value Rating: D+
BifurOne of my favorite units from Thorin's company. "Cheap as Chips" as I hear so often from my friends in the UK. His weapon's versatility, the fact he has an oft over-looked ranged attack and his battle-damaged special are all great for his points. Combine him with Oin or anyone else who can heal him once he's taken that one wound (which allows him to keep his activated special as he has previously met the requirements) to really take him to the next level.
Value Rating: B-
BofurAnother very cheap hero that can add some needed might and punch to your army for again, cheaper than a captain. Effective against magic and strong enough when wounding, his limitations drop him below his battle damaged cousin.
Value Rating: C-
BomburThe cheapest Dwarf yet, and yet one of the most useful support characters from the company. Bombur is the only Dwarf (apart from Thorin) of the company to have 3 wounds, which is nice because it means you're not relying on those 50/50 fate rolls to extend your life. Low fight and defense do hurt him a bit, but as that's not why you bring him its ok in the end. The fact he can boost your other models' will at no penalty to himself is a very nice stat to have, especially when partnered with Oin.
Value Rating: B-
DwalinThe member of Thorin's company who is IMO typically the best choice to bring. He is very deadly, with a stat-line and specials that make him an offensive juggernaut against any enemy (no specialization that limits him, like "only against orcs etc) you'll find that with a careful hand he can make your problems just "go away" lol. He can lead normal troops as well, which is a plus. Even the dreaded Black-shield shaman cannot stop this tough Dwarf!
Value Rating: A+
BalinFar weaker than his Durin's Folk profile, this incarnation of Balin is relegated to a support role, however he can still have a dramatic effect upon the outcome of the game, especially when coupled with Bombur. And again he can actually lead troops in-game.
Value Rating: B+
OinIn terms of sculpts I love this one, but that's not what this is about. Oin is a limited combat hero, from his base stat-line to his weapon's special strikes this is quite evident. But as with so many others of the company that's not his role. Oin is a healer, the cheapest you can bring in the entire SBG game, and the only one who doesn't rely on his Will Points to do the healing. In addition the fact that he can, when need be, become in essence a banner is a big plus. Pair him with Bombur to keep your heroes ticking along and the re-rolls coming.
Value Rating: B
GloinApart from Thorin, Gloin is the heaviest armored of the company, and rivals his son Gimli in terms of his killing punch. IMO a bit over-costed and as such his value is hurt a bit, but a very solid combat hero none the less.
Value Rating: B-
OriThe weakest of all the Dwarves in the company, from a pure stat-line approach, this Dwarf is the choice of penny-pinchers everywhere. His trusty slingshot is solid enough at range and with a special that can turn the little strap of leather into a deadly weapon, you're opponent will soon learn that this David should not be underestimated. However his greatest strength is, once again, as a support unit as his Chronicler ability is quite useful, if somewhat limited in terms of the availability of its use.
Value Rating: C+
DoriThe Dwarf from the company I've personally seen bashed the most, Dori may just get the "Most Surprising" award for being far better in combat than expected. The cheapest 3 attack hero from the company (and one of if not the cheapest in the whole SBG), Dori certainly has his uses in combat. Especially when you take a look at his weapon's special strikes. However his Special Rule is very very specific in how and when it can be used which limits his potential just a bit.
Value Rating: C+
NoriPersonally I refer to him as the "baby Dwalin" in terms of his stat-line. Nori is a solid combat hero with some good special rules to make him an effective mid level hero when it comes to killing stuff. Beyond that he's a bit limited in terms of survivability and all, especially when considering his combat oriented profile.
Value Rating: C