So, I had a bout of insomnia tonight, and whafrog's "Fixing the Armor Flaw" thread got me thinking about an old idea I had to convert the SBG to a d10 system. I tried to work out some of the kinks, and I know that all of the maths don't line up perfectly, but I think it's pretty close. I am probably going to playtest it some with my son this week. Partially, I was trying to fix the Strength/Defense issue, and also speed the game up a little by allowing both sides to try and kill the other each turn, as sometimes games can drag on if you're not rolling many 6s. So, here is what I came up with:
Shoot PhaseWhen rolling To Hit, use the models Adjusted Shoot Value and attempt to roll at or below their Adjusted Shoot Value on a d10. If the model moved during the Move phase, he adds +1 to his To Hit roll, unless it is a throwing weapon.
Adjusted Shoot Value6+ —> 2
5+ —> 3
4+ —> 5
3+ —> 7
2+ —> 8
Duel RollAt the beginning of the Fight phase, each player rolls a d10 (or 2 or 3, depending on how many Attacks they have) for each model in base contact and compares it to their Fight value. If they rolled at or below their Fight value then the opponent is pushed back 1” and that player gains Initiative. If both players succeeded in their Duel roll, or if both failed, neither side is pushed back or gains Initiative.
Models that are supporting do not make a Duel roll, but may make a To Wound roll.
To Wound RollsAfter the Duel roll, the player with Initiative may attempt to slay his enemy. He rolls a d10 for each Attack in his profile. and compares it to his Strength value. If he rolled at or below his Strength value, he has wounded his enemy. The enemy may then make an Armor Save against any wounds by rolling at or below his Defense value. If the enemy is not killed, then he may attempt to strike back in the same manner. If neither player had Initiative then the players strike at each other simultaneously. If neither model is slain and they are still in base contact at the end of the round, then the fight will continue on into the next turn.
CourageWhen testing the model’s Courage, use the Adjusted Courage Value and attempt to roll at or below the Adjusted Courage Value on a d10.
Adjusted Courage Value7 —> 9 and re-roll if failed.
6 —> 9
5 —> 8
4 —> 7
3 —> 6
2 —> 5
1 —> 4
Well, that is that. I'd like to know your thoughts, and feel free to rip it to shreds. I promise not to get my feelings hurt.
_________________
Respectfully,
Jonathan
Do what is right, love mercy, and walk humbly
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