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SuicidalMarsbar
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Post subject: Re: Fixing 'Reconnoitre'
Posted: Fri Jul 05, 2013 4:45 pm
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Joined: Sun Apr 24, 2011 1:14 am Posts: 1712
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I didn't think you had either but proof reading the thread is for squares.
You ready to be beaten by me in like 6 weeks time?
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Dr Grant
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Post subject: Re: Fixing 'Reconnoitre'
Posted: Fri Jul 05, 2013 4:49 pm
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Joined: Fri Aug 03, 2012 1:50 pm Posts: 1339
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Ready and waiting
_________________ Finished 2nd in the 2014 GBHL. My Wife's so proud Free SBG fanzine: viewtopic.php?f=1&t=29569
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Damian
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Post subject: Re: Fixing 'Reconnoitre'
Posted: Fri Jul 05, 2013 4:59 pm
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Kinsman |
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Joined: Mon Apr 02, 2012 10:59 pm Posts: 246
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I'll have a chat about this with Chris, and I'm happy that people are positively inclined to this modification. I think there will be a more interesting dynamic for armies that are evenly matched in model count too, especially if each player is only getting a few models off and the difference between more models, 2 x more and 3 x more is much less. I do like reconnoitre as a concept as it makes armies skirmish and avoids the mid-table dice-off, so a little tweak should make it really good fun and provide some nail-biting battles.
In other news, we are planning a couple of new boards with funky terrain for people to play over. The plan is that they look really cool and are a blast to play on.......... well, that's the plan anyway.
@Suicidalmarsbar and Dr Grant: Loving the trash talk, maybe I'll engineer you two meeting in round one. Mwaaa ha ha ha haaaaa, the power.
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