Jazlotus wrote:
Being able to use all that will if needed as Fate is huge though in my opinion. The guy can keep alive instead of dying sometime because of some lucky dice rolls. Agreed though that he needs another wraith to leach off of.
Just to add to that point about another wraith to leech off, surely Khamul is good here in some form, because he can regain his will points by killing? So you can have khamul casting, undying leeching, then khamul killing to keep the thing going?
In which case then, perhaps it might well be useful to have him on a fell beast rather than horse, because he can just use that to get his kills without editing his stats most of the time, provided you send him after regular joes and not heroes (leave that to say the Knight of Umbar), and always use the easiest spells he can use against guys with no will to resist it?
So an army of 4 at 750 points might look like the following:-
Khamul - fell beast
KoU - fell beast
Undying - fell beast
vanilla wraith - some extra M/W/F if you have points, fell beast.
Thoughts on that?
Undying is the wizard, khamul is his will regenerator, Knight of Umbar is the character killer, regular wraith is a kind of jack of all trades for general back-up? Might even try that list out myself
EDIT: Oh damn... forgot about the shadow-lord :/, that list would be more vulnerable to bow-fire...
EDIT:
As a quick question to you guys, how viable do you think the fell beast army is with just the 2 named wraiths Tolkien mentions (AFAIK that's the witch king and Khamul) on fell beasts and leaving the rest as generic ones on beasts? I.e. How viable is the fell beast army WITHOUT GW's wraiths?
I ask because I was just discussing it with a friend and he hates fighting the named wraiths because they're difficult to get rid off, so I was considering toning it down a bit for him, and still fighting randoms with the named ones instead.
Cheers