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 Post subject: [BCUpdate] Faction: Fiefdoms of Gondor
PostPosted: Tue Jul 19, 2011 3:55 am 
Ringwraith
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Faction: Fiefdoms of Gondor, 1.0

The Fiefdoms of Gondor are nominally ruled from Minas Tirith but maintain a high degree of autonomy, especially with regards to defending their territories. Chief amongst the Fiefdoms is the city of Dol Amroth, whose Knights are renowned for their martial prowess. Many fiefdom warriors will spend time under the tutelage of an experienced Knight of Dol Amroth.

Starting Company
Knight of Dol Amroth (must be your Lieutenant)
4 Men-at-arms of Dol Amroth
2 Archers of Blackroot Vale

Equipment
Lance (SKoDA only)................................1 Inf.
Armored Horse (SKoDA only).................3 Inf.
Spear (Archer only)..................................1 Inf.
Elven Blade (Hero only)...........................1 Inf.

Promotions
Man-at-Arms of Dol Amroth → Knight of Dol Amroth

Reinforcements (D6)
1 -- No Reinforcements
2-4 -- Man-at-Arms of Dol Amroth
5 -- Archer of Blackroot Vale
6 -- Roll again on the table below

Reinforcements (Cont’d)
1-2 -- Axeman of Lossarnach
3-4 -- Clansman of Lamedon
5 -- Knight of Dol Amroth
6 -- Knight of Dol Amroth with armored horse

Special Rules
Terror -- Elven blood runs deeply in the men of Dol Amroth. In some, the glory is undimmed to the point that Evil creatures quail in their presence. The Hero causes Terror as described in the main rules manual.

The Honor of the Fiefdoms! -- The men of Gondor’s fiefdoms are proud of their skills and heritage and are eager to show their mettle. The Hero has earned the respect of his men, who count as being within range of a banner when this Hero is within 3”.

**A note about Dol Amroth Battle Companies**
For the Archers of Blackroot Vale, simply use the profile for Rangers of Gondor. You may, in a pinch, substitute Warriors of Minas Tirith with spears and shields for Men-at-Arms of Dol Amroth. They may still be promoted to Knights of Dol Amroth as normal.

--------------------

Another one down! C&C appreciated.

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Battle Companies


Last edited by Erunion on Tue Jul 19, 2011 6:02 pm, edited 1 time in total.
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 Post subject: Re: [BCUpdate] Faction: Fiefdoms of Gondor
PostPosted: Tue Jul 19, 2011 5:23 pm 
Elven Warrior
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Just one point here, I think maybe the starting company should have one or two archers or else they may not have any shooting power for a while. Even though I dont think it fits with the theme ( as the company gains power it recruits from the fiefdoms [that's how I see it]) it'll make the company able to stand up better to the enemy. Just my thoughts however :)

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 Post subject: Re: [BCUpdate] Faction: Fiefdoms of Gondor
PostPosted: Tue Jul 19, 2011 6:01 pm 
Ringwraith
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You are probably right. The original Dol Amroth BC had a SKoDA, and 6 WoMTs of which two had bows. (This was prior to the release of the Men-at-Arms and other fiefdom minis.) I did away with the WoMT because of the theme, but didn't think about replacing the missile weapons. I'm going to replace two of the Men-at-Arms with 2 Archers of Blackroot Vale. That should just about do it.

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