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 Post subject: Rules Question
PostPosted: Tue Mar 26, 2019 1:51 am 
Wayfarer
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Hi all

1) If I have Witch King on a Fell Beast - what do I use as attacks? Do I combine the Witch King and the Fell Beast or do I choose one or the other?

2) Theodin charges the Witch King and Fell Beast. Can the rest of his unit (he was with the Riders of Rohan) charge in using his leadership or do they test individually?

Thanks in advance for your input.

TK30
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 Post subject: Re: Rules Question
PostPosted: Tue Mar 26, 2019 6:51 am 
Kinsman
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The_King_30 wrote:
Hi all

1) If I have Witch King on a Fell Beast - what do I use as attacks? Do I combine the Witch King and the Fell Beast or do I choose one or the other?

2) Theodin charges the Witch King and Fell Beast. Can the rest of his unit (he was with the Riders of Rohan) charge in using his leadership or do they test individually?

Thanks in advance for your input.

TK30


1.You use the highest value, so generally the fell beast. If you charge you get an extra attack as well!

2. They must test individually. If they were infantry with spears then you can support models already in combat without taking a test however. But every model charging a terror causer must test before moving.


While we're in this section, I'm gonna hijack your thread! :rofl:

Models with 2 handed weapons are at -1 to roll in the duel. So the highest they can roll is a 5. Can you use might to make that a 6?
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 Post subject: Re: Rules Question
PostPosted: Tue Mar 26, 2019 1:16 pm 
Kinsman
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You can Might it yes.
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 Post subject: Re: Rules Question
PostPosted: Wed Mar 27, 2019 5:24 pm 
Craftsman
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No, penalties are applied afterwards. You can never get a roll of a 7, either.

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