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ONI
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Post subject: Re: Effect of scenic bases
Posted: Thu Mar 01, 2018 12:04 am
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Wayfarer |
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Joined: Wed Jun 21, 2017 2:44 am Posts: 41
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You can't make a base that deliberately obscures/makes it more difficult to target the hero. That's power gaming and is not only frowned upon but also considered cheating my many TOs. There is some slight wiggle room, if the base is a very thematic base and it happens to mean the hero is slightly harder to see that might be okay. But you can't stick a wall there and say now there's an in the way. People seriously dislike players converting their fell beasts so that their tail goes towards the base, so that they get in the way rolls. There is at least somewhat of a justification as the old metal fb had its tail on the base.
Heroes being slightly elevated will give them a better field of view, but will expose them to more bowfire. If you wanted to protect them, you would have to elevate your troops and leave your heroes on basic bases... Might be a bit obvious what's happening.
To a degree, common sense needs to be used. Some of the rangers of Gondor come kneeling, they would not be able to see over hedges or walls. Can they not shoot? Or can they stand to shoot? But if I can't see them and they can stand to shoot, how is that fair? Just get 10 of that model, put them behind a wall and shoot without being shot back = profit.
The way my group plays is that models count as standing for the purpose of line of sight for both players except when laying down.
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