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 Post subject: Close Combat Clarification Please (SBG)
PostPosted: Mon Jun 14, 2010 3:12 pm 
Wayfarer
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Ok, me and my friend are new to LOTR SBG, and I am not sure if we are right or wrong on our handling of close combat.

So the confusion only comes into play on how to handle one figure who is fighting multiple figures.

Last night Boromir was attacking a group of urukai. 10 of the urukai could attack Boromir. Boromir was immobilized successfully from Souromon, so he could only roll one dice to defend himself. He rolled a 6. Well since he has a higher fight value, I scored no hits. Did we do this right?

BUT, the main confusion arises when we roll for wound(s). If I would have rolled all 6's and Boromir a 1, would I only get 1 die to wound? Or do I roll to wound for each die ABOVE their roll?

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PostPosted: Mon Jun 14, 2010 3:34 pm 
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The side that wins gets to strike with every attack it used to win the fight, so in this case it would have been 10 tries to wound Boromir. I think you played it wrong though, Boromir does not have a higher fight value if he is transfixed as it is reduced to one.
Hope I helped. :)
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PostPosted: Mon Jun 14, 2010 3:36 pm 
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It's a more complicated situation because of the Immobilize, but from what you say it seems you're doing several things wrong.

First, determine who wins the fight. In a normal combat, you roll your attack dice, your opponent rolls his attack dice. Highest roll wins the fight, if it's a tie, the model with the highest Fight score wins. If it's still a tie, roll 1 die, 1-3 you win, 4-6 your opponent wins.

Second, whoever won the fight rolls to wound. Normally, they roll the same number of dice they rolled to win the fight. (There are a few exceptions, such as being trapped, knocked down by cavalry, etc.)

Example from your setup: Boromir rolls 3 dice, the Uruks roll 10 dice. If Boromir gets a 6, he wins automatically, because he has a higher Fight score than the Uruks and the best they can get is a 6. If Boromir wins, he rolls 3 dice to wound, potentially killing 3 Uruks. If Boromir loses, if he has Might left he can use it to match the highest die roll from the Uruks (which he wins, because he has a higher Fight).

Immobilize changes things: Boromir only gets to roll 1 die, and his Fight score is a 1 for this fight. Since the Uruks now beat his Fight score, all they need to do is tie his 1 die roll. If Boromir wins (not likely, but stranger things have happened), he can not roll to wound.

Example 2: say Boromir is not Immobilize. With 10 Uruks, he's probably surrounded, and therefore trapped. Say Boromir rolls 1, 2, 4 and he has only 1 point of Might left. Unfortunately one of the Uruks rolls a 6, which means Boromir loses the fight. Normally the Uruks would then roll their 10 wound dice, but because Boromir is trapped, each attack has a double chance to wound, so they actually get to roll 20 dice. Dead Boromir :sad:

Hope that helps.
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PostPosted: Mon Jun 14, 2010 3:42 pm 
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And just a side note...is it really possible to get 10 models against a single base? It's been a long time since I've played SBG but I thought it maxed out around 7.

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PostPosted: Mon Jun 14, 2010 3:49 pm 
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Pikes my dear friend pikes...5 around Boromir, and then 2 pikes supporting each attacker, so it would mean 5x3 max, 15 dices and when trapped 30 Dices :shock: :shock: :shock: HOLY.... COW...

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PostPosted: Mon Jun 14, 2010 4:08 pm 
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Sorry...I was taking the "could attack" phrase too directly I guess (spears and pikes being "support").

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PostPosted: Mon Jun 14, 2010 4:12 pm 
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Thanks for the reply guys! I knew we were doing it wrong. Ya, I set it up perfectly, but when we were reading the rules over and over in the combat section it seemed you roll one wound. Well we were wrong! I should have won :?
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PostPosted: Mon Jun 14, 2010 4:28 pm 
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No problem :rofl:

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PostPosted: Mon Jun 14, 2010 9:55 pm 
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Beowulf03809 wrote:
And just a side note...is it really possible to get 10 models against a single base? It's been a long time since I've played SBG but I thought it maxed out around 7.


You can theoretically squeeze 6 models into base contact with an enemy model (assuming all are on 25mm round bases), and then throw in spears and pikes and you've got quite a mass of orcs there.

This is pretty tough to pull off, in practice, though.

Now here's an interesting conundrum - when transfixed/immobilized, can Boromir still blow the Horn of Gondor? Common sense says no, but I don't recall anything in the rules that would dictate otherwise...

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PostPosted: Tue Jun 15, 2010 6:55 am 
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No. "...as he can do nothing else that turn."
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PostPosted: Tue Jun 15, 2010 1:26 pm 
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Sorry to drag this thread on but since we are discussing boromir I would like to ask a question that came up today while a friend and I were playing. When boromir uses his horn and two models with the same courage value, the highest, who picks which one takes the courage test? In this particular situation could have a troll and a goblin captain in the fight. The goblin captain would automatically pass due to a nearby shaman's fury and so I would want him to "take it" but since the troll does not automatically pass my opponent would want it to take it.
Thanks

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PostPosted: Tue Jun 15, 2010 3:01 pm 
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He doesn't automatically pass it with Fury.
So, just take the highest courage value.
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PostPosted: Tue Jun 15, 2010 3:24 pm 
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The Fury rules say he passes any Courage test he is required to take, so I would think it would work, you should be able to use the infuriated goblin. I'd think you'd want to use the captain anyway, as even if he wasn't under Fury he could use Might or Will to boost his Courage roll.
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PostPosted: Tue Jun 15, 2010 6:54 pm 
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whafrog wrote:
The Fury rules say he passes any Courage test he is required to take, so I would think it would work, you should be able to use the infuriated goblin. I'd think you'd want to use the captain anyway, as even if he wasn't under Fury he could use Might or Will to boost his Courage roll.


I need to read the rules more often..
Don't mind my reply's then :)
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PostPosted: Thu Jun 17, 2010 10:34 am 
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if more than one model share the highest courage it's the controller player's choice not his opponent's, so you can use whichever one you want. captain in your case is the best choice.

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PostPosted: Thu Jun 17, 2010 1:23 pm 
Craftsman
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Thank you for your answer. My friend was arguing that since Boromir is the one forcing them to take the courage test the player controlling him should be able to pick. I agree with what you said MuslimRohirrim but there doesn't seem to be anything in the rules which really makes it clear which is correct, please correct me if I'm wrong.

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PostPosted: Thu Jun 17, 2010 2:23 pm 
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rules don't have to mention that controlling player has control! so if it's not clearly stated that the opponent have control then always controlling player is free in his choices.

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PostPosted: Fri Jun 18, 2010 12:21 pm 
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You could easily fit more than 10 models around his base if Boromir was mounted.

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