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 Post subject: SBG Stormcaller
PostPosted: Sun Jun 13, 2010 10:24 pm 
Craftsman
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Can a Stormcaller push an enemy unit into a chasm?

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PostPosted: Mon Jun 14, 2010 9:11 am 
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Seems so, as it says nothing about pushing someone somewhere , only against other terrain features and minis. :rofl: So the answer would be YES :D he can

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PostPosted: Mon Jun 14, 2010 11:56 am 
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Iam not sure whether a chasm counts as impassable terrain or not. Maybe i should mention that models can walk on the bottom of the chasm. So the question is actually, can the stormcaller push a model over the edge of a cliff?

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PostPosted: Mon Jun 14, 2010 12:11 pm 
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Yep.

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PostPosted: Mon Jun 14, 2010 12:36 pm 
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Would he then roll on a fall chart or would you just count him as a casualty?


What about this: Do you think it's worth it to always roll all three Will points when using the Stormcaller. That way you have a better chance of rolling a 6 and recovering all your Will.

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PostPosted: Mon Jun 14, 2010 12:54 pm 
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Would he then roll on a fall chart or would you just count him as a casualty?
Does this play a major role considering my question? What fall chart are you talkin abou? The model is neither climbing nor jumping. However it would suffer the usual S3 Hit each " falling down. But i guess if the victim fell into a lava stream it would count as casualty as you usually don't survive this kind of experience.

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PostPosted: Mon Jun 14, 2010 7:08 pm 
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I'd use the fall chart.
There is always a chance that the model will survive.
If you have some pictures of the chasm, I'm eager to see it :)
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PostPosted: Mon Jun 14, 2010 9:21 pm 
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Mor-galad of Greenwood wrote:
What about this: Do you think it's worth it to always roll all three Will points when using the Stormcaller. That way you have a better chance of rolling a 6 and recovering all your Will.


If you roll all three, you have the same chance of recovering if you roll three dice one at a time. So no.

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PostPosted: Mon Jun 14, 2010 9:30 pm 
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If you have some pictures of the chasm, I'm eager to see it


Well there is no chasm yet actually. I thought about what kind of game-board i could do...

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PostPosted: Tue Jun 15, 2010 12:32 am 
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TheEggman wrote:
Mor-galad of Greenwood wrote:
What about this: Do you think it's worth it to always roll all three Will points when using the Stormcaller. That way you have a better chance of rolling a 6 and recovering all your Will.


If you roll all three, you have the same chance of recovering if you roll three dice one at a time. So no.





Right. The results are independent. That would be an example of the Gambler's fallacy.

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PostPosted: Tue Jun 15, 2010 12:59 am 
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If the affected model would be allowed to walk down the slope of the chasm, then the model should be placed exactly where it would be as if it had stopped after the 2D6 distance that Call Winds had pushed them, like Frodo hanging off the ledge over the cracks of doom.

If the chasm is a shear drop and cannot be walked down or climbed up it is, in fact, impassable; the affected targets stops 1" from the edge.


I would say, after having read the rule description, the spell is not designed in a way that would let the caster push someone to their death.

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PostPosted: Tue Jun 15, 2010 7:15 pm 
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I think that stormcallers are completely useless, if the that wind spell would make some kinda wound, like stre 3 hit, then I would kinda even like it, but it doesn´t, so I thin that a Stormcaller is a waste of points, a captain for the same points will do much much better :rofl:

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PostPosted: Wed Jun 16, 2010 6:29 pm 
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Mouth-of-Sauron wrote:
I think that stormcallers are completely useless, if the that wind spell would make some kinda wound, like stre 3 hit, then I would kinda even like it, but it doesn´t, so I thin that a Stormcaller is a waste of points, a captain for the same points will do much much better :rofl:


Have you ever used a storm-caller? Some units are vastly under-rated on paper and often vice-versa.

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PostPosted: Wed Jun 16, 2010 11:40 pm 
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I've never played with a Stormcaller but it looks potentially devastating.

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PostPosted: Fri Jun 18, 2010 2:39 pm 
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What good is he? he costs like a regular elf captain... He can cast a magic max 3-4 times, and well mm even though "natures wrath" may seem to be a very useful and devastating (which it is) but on a cast of 4+, I think it is going to fail quite often...

And blowing my hero or warrior about 4cm-24cm away.... and making him impossible to move and knocking him to the ground..ehm I still don´t think this power is worth those points even though it is cast on 2+ :yay:


For 60 points? Really you could get 5 elves or an elven captain, who would do much more damage on the field....

If they would to be 44 pts, or 50 pts then I would think about taking him if I was an elven player but alas I am not and alas he isn´t that cheap ...

In my opinion most of those "60 pts" reinfocment heroes are quite pointless, though they may seem cool on paper, I wouldn´t think that they would make an outstanding appearance on the field (Dwarf ShieldBearer, Elf stormcaller, Easterling Dragon Knight etc.)

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PostPosted: Fri Jun 18, 2010 5:38 pm 
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Mouth-of-Sauron wrote:
What good is he? he costs like a regular elf captain... He can cast a magic max 3-4 times, and well mm even though "natures wrath" may seem to be a very useful and devastating (which it is) but on a cast of 4+, I think it is going to fail quite often...


Urr.. just use 2 will.

Mouth-of-Sauron wrote:
And blowing my hero or warrior about 4cm-24cm away.... and making him impossible to move and knocking him to the ground..ehm I still don´t think this power is worth those points even though it is cast on 2+ :yay:

It could be handy for getting banners out of the picture. Another tactic is to blow a hero away (they probably won't bother "wasting" will) which will leave them far away so you can cast nature's wrath without any hindrance.

Mouth-of-Sauron wrote:
For 60 points? Really you could get 5 elves or an elven captain, who would do much more damage on the field....

If they would to be 44 pts, or 50 pts then I would think about taking him if I was an elven player but alas I am not and alas he isn´t that cheap ...

In my opinion most of those "60 pts" reinfocment heroes are quite pointless, though they may seem cool on paper, I wouldn´t think that they would make an outstanding appearance on the field (Dwarf ShieldBearer, Elf stormcaller, Easterling Dragon Knight etc.)


Un-named heroes like those normally don't make a drastic difference to the game and I don't think they are supposed to.

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PostPosted: Fri Jun 18, 2010 9:30 pm 
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Maybe we just have different view points, thats perfectly normal...

Indeed, they don´t make a dramatic impact to the field... but there are normal points for something like an orc warrior , over-rated models like the Necromancer and under-rated models like Spider Queen.


There are quite a lot of them actually, although Storm-caller would be a coll mini on the table, his points cost just seems so "such a waste of points" to use... :rofl:

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PostPosted: Sat Jun 19, 2010 3:32 am 
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Mouth-of-Sauron wrote:
In my opinion most of those "60 pts" reinfocment heroes are quite pointless, though they may seem cool on paper, I wouldn´t think that they would make an outstanding appearance on the field (Dwarf ShieldBearer, Elf stormcaller, Easterling Dragon Knight etc.)



I can't believe that you didn't include the Son of Eorl in this list. What an aweful addition to an already horrible army list.



The stormcaller, like Arwen, can be used, with either incarnation of Gandalf, not as an end in and of itself, but as a part of a symbiont circle. The stormcaller could keep the front ranks of the enemy horribly useless while Gandalf keeps casting Strengthen will. Your opponent will only be sick of being knocked down for a short time since you could use a front line of 9 pt Galadhrim to mow through his ranks.

I'd love to try it....

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PostPosted: Sat Jun 19, 2010 7:27 pm 
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Well it would cost you like (assuming you use the Grey wizard for the sake of saving points) 235 pts...which is hellawa lot.... if you ask me... and elves are already vastly out numbered... and without a superior fighting hero...



I WOULD ONLY GLADLY WELCOME THIS KIND OF ARMY with my orcs and Nazgyl :lol: :rofl: 8)

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PostPosted: Sat Jun 19, 2010 9:36 pm 
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About Sons of Eorl, Well I don´t think that they are too bad, like an elite cavalry with 3 attacks, it is quite devastating BUT ONLY ONE WOUND for 22 pts its kinda rubbish... Take Giant Spiders or Dunedain for an Example, they cost aprox. the same, but have either a fate point or two wounds...

And you can almost get two cavalry models for the same cost...

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