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+1 roll to wound https://wap.one-ring.co.uk/viewtopic.php?f=46&t=31022 |
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Author: | LordoftheBrownRing [ Thu May 21, 2015 3:30 am ] |
Post subject: | +1 roll to wound |
Ok....Ive seen this many times, and this is one of the noobiest damn things Ill ever ask. Ive only played about 3-5 games in the last half a year though. Can someone give me a concise example of how plus one to roll would affect these combats: Serpent guard wounding defense 4, 5, and 6. Bolg with Strength 5 and burly two hand striking defense 4, 5, and 6. I seem to always confuse myself when at home and not actually playing.... Now look at this cute dog: |
Author: | OverlordShepard [ Thu May 21, 2015 7:39 am ] |
Post subject: | Re: +1 roll to wound |
I think i'll be able to help you. I'll take Bolg to explain this. When bolg can wound, look what roll you should make to kill. So def 4/5 need a 4+ and 6/7 need 5+. Now that Bolg has a 2h, the wounding becomes for d4/5 3+ and for 6/7 a 4+. That easy. Serpent guards themselfs do not have a rule like that, the riders do (sorry I am a nitpicker). When you charge you get the 1+ bonus, with s3 4/5 need a 5, where 6/7 need a 6. (just lower it when you charge, when you are charged you lose this bonus). Now to let you in om somthing intresting: These +1 bonusus stack. So lets take the goblin prowler. With a 2h in his hand and his backstab rule, you get 2+ on your wounds. That would be forr d4/5 3+ and 6/7 4+. To make it even more intresting, if you would use an easterling warpriest to give your prowler a s6 attack, you have an assured kill on def 4-, because you would need a 1 to kill them. Otherwise a 2+, what is really likely to happen. Hope that I helped you Edit: I forgot the piercing strike rule , add this and with a good role you can inflict 2 wounds on almost every opponent |
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