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Official Online Battle Company info, Round 2 https://wap.one-ring.co.uk/viewtopic.php?f=2&t=29329 |
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Author: | slaktarn [ Wed Aug 27, 2014 8:43 pm ] |
Post subject: | Official Online Battle Company info, Round 2 |
Welcome everyone to The online Battle Company Campaign! I asked around for any interest in this and there were some so we are goign to start. This first campaign will be kept very simple with players facing each other, playing and moving on to the next battle, might trow in a couple of special scenarios. This is my first attempt at something like this so I beg of you to be patient with me. The rules we are going to use are Euronions kb.php?a=259 For simplicity we will not use any house rules this time. What YOU need to do? The tech bit: -It is highly recomended that you create a new e-mail adress since you will get lots of e-mails back and forth between players. -Register your e-mail on this website (it is free) which is used for dicerolling: http://dicelog.com/dice -You also need to download the Battle Chronicler http://battlechronicler.com/download/downloadv08.html and its components for terrain http://battlechronicler.com/components/ which is where we will play our battles. To make it easier, whan you create your company in the program, click the "create template" and then as you create your units use the button "save unit to template". That way, when you play your next game al you have to do is load that template and its units. If you get reinforcments then just save them to this template as well. The way it works is that one player creates a map and enters his company as one of the armies. he then e-mails the map to his opponent who enters his company as the other army. The player who has priority then moves his models on the map,saves it and e-mails it to his opponent who then moves his models, saves it and e-mails it back so his opponent can see what happend for shooting, priority, tests and combat you use the dicelog. A few tips and tricks for Battle Chronicler: The program is designed for battle reports so it is not otimised for playing games. Remeber to create a template when you create your company and save your models by lciking "save to templare" so you dont have to do it again. When moving models simply click and drag, below the map area there is information on how far the model moves, if you select a unit you can also see how far away the mouse pointer is from that unit. The turn tracker can be good though I have some problems with it myself, omdels jumping back and into the box. Make sure both of your armies are deployed during the deployment phase. Then click to turn 1 and your models should stay on the board. Remeber the dicelog also, create one and invite your opponet and you can see each others rolls The fun bit: -Choose a battle company and post it in the Battle Companies Campaign thread in this forum with names, equipment, stats and heroic points etc. Perhaps some cool backstory? I will try and post mine as fast as possible to give an example on how it can look. This thread can be used for discussions that arise in the campaign. Like this simple rules we can use to speed things up and so everyone treats terrain equal: -The player with priority rolls all dice in combat, including his opponents duel and wound roll, he also is responsible for moving all models back 1". - If you wish to use might for wining or wounding this must be declared before rolling in combat, in your mail with movments you say that "My hero Grobug will use might to win(and to wound) in his fight". - Hills and trees block LOS, you cant see under a tree for example. - With buildings we will for simplicity treat them all the same under these rules since you cant see where the door or windows are. You can enter a building anywhere but it will take a jump test ( jumping trough window). You have LOS trough one wall but not two, so is someone is inside a building you can see him but if he is behind the building you can not. If you wish to shoot a model inside a building you have to make a 4+ in the way test. You can attack someone inside a building but he will count as defending a barrier. It is of course fun to play with many diffrent but there is no reason why there cant be several of any warband if two players wishes to use the same. With regards to weapons and special strikes, all models are equipped with the weapon the model is carrying. In the case of Mordor orcs and Rohan warriors etc, that carry diffrent hand weapons, you must have an equal numbers of the weapons they come with. So if you use a Rohan warband then half your models will have axes and half will have swords. Hope you understand what I mean. The campaign will use the scenarios listed in the PDF with perhaps some additional scenarios thrown in. The scenarios will be played in the order which they are written. Opponents will be decided randomly among the ones you have not played yet. Once you have played all opponents once we will make the full circle again and randomly draw who you face. The hope is that all players get at least 10 battles, after this we might take stock and devise an end to the campaign, perhaps the player with the highst rating? To start with, each battle will have a deadline of 1 week. We will see however if this is suffiecnt time or not, if it is not then we will extend it. First battle will be next wednesday 3september. So post your battle company before this day. It is perfectly ok to join in later if you wish but you might be behind then. So sign up in the appropriate thread. |
Author: | slaktarn [ Wed Sep 03, 2014 8:16 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
So first round starts today! We are only four players but I hope we can have some fun anyway. I have invited everyone I have a mail adress to (dont have Isilduhrs) to a dicelog where I rolled for opponents. First round is Black Numenoreans vs Dwarves and Corsairs vs Mahud. Scenario is Contest of champions. Deadline for the game to fisnih is in two weeks 17/9, I think we can finish before that and if we do we just start with the next game. So decide who creates a map and dicelog and get playing. Who of our champions shall carve a name for themself in the times to come and emerge on future battlefields as heros of legend to rally their people to them! |
Author: | slaktarn [ Fri Sep 05, 2014 6:07 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
The dwarves vs Black NUmenorean is under way now and I would just like to ask if the other game has started or if you need some help to get it going? |
Author: | cal585 [ Fri Sep 05, 2014 6:18 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
I'd completely missed this thread. I haven't received any emails, either to the Dice Log or from Isilduhr. |
Author: | Isilduhrr [ Fri Sep 05, 2014 2:32 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
I'm very sorry, i've been away from my internet connection for the past few days, but i will be ready to start now. i'll get a map set up (or cal585 could do it if he wants - i confess i don't have the best hang of Battle chronicler). |
Author: | Zarathustra Suicuine [ Sun Sep 07, 2014 11:13 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Is it too late to join in? |
Author: | Ringil [ Sun Sep 07, 2014 12:52 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Should be fine to join and if you're ready now you might be able to finish the first game before the deadline, I'd PM Slaktarn to check though, we'll have and odd amount of players but there could just be a spare company to play the odd player and a different person could volunteer to play them each week. But again just PM Slaktarn to get details. |
Author: | slaktarn [ Sun Sep 07, 2014 1:10 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Hey! This is actually perfect since Mertaal wants to join also so you two could battle each other in round one. Post your company in the thread and give Mertal a PM. Give me a message if you need any help getting started with the game. have fun slaktarn |
Author: | cal585 [ Tue Sep 09, 2014 5:36 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Every time I click next turn it resets all the units. What's the solution? |
Author: | slaktarn [ Tue Sep 09, 2014 8:26 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
I think this happens when you forget to click next turn at any time, especially after depoyment, the program does not realise that you are going forward in the game for some reason. In my battle now we forgot it and whenever I clicked the turn tracker all models ended up in the box. The best thing is just to continue playing and ignore clicking the turn tracker for this game. In the next game try and remeber or experiment a little with it. If you are bothered by the movment arrows these can be turned off under the view menu. Perhaps not much help but a little. How is the battle going otherwise? |
Author: | cal585 [ Tue Sep 09, 2014 9:39 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Well it's literally only just begun. We deployed, he moved, I clicked next turn to move my guys and everyone's back in the box. Probably just ignore the turn tracker and arrows. Should speed up now |
Author: | slaktarn [ Wed Sep 10, 2014 7:22 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Has anybody been in contact with Mertaal? He should have created his company and started playing with Zarathustra Suicuine. If he has not posted it by tomorrow I am going to make a community company and play you, however I need to know what e-mail you have Zarathustra Suicuine. Fear not, you will get to play. |
Author: | mertaal [ Thu Sep 11, 2014 12:25 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Here I am! Apologies, wasn't able to get on the last few days. Anyway, I'm looking for the thread as I write this to post my company . |
Author: | Isilduhrr [ Fri Sep 12, 2014 1:01 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
i'm afraid i've run into more problems running Battle Companies. i've been unable to open any of the files, so i've had to forfeit my game to Cal585. count me out until further notice, i'll try to fix it fast |
Author: | slaktarn [ Fri Sep 12, 2014 6:52 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Hi thats a real shame, to bad. Just going to throw outsome ideas, you have probaly tested most of them but still. Are you opening the maps trough the program, you cant just doubleclick them, you have to open the program and open through it Have you downloaded the components http://battlechronicler.com/components/? Hvw you tested to open one of the maps that you have made yourself and see if that works, otherwise download it again and reinstalling it could work. If you dont get it working straight away we can do a small adjustment in the oppoents, mertaal and cal585 can play each other instead. If Zarathustra comes back and Isilduhrr gets it working they can battle each other, or I create a community company to play zarathustra with! Ok for everyone? have fun slaktarn |
Author: | slaktarn [ Mon Sep 15, 2014 12:49 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Hi all on this thread! So game 1 came and went, unfortunatley we lost some gamers during it already. I am going on a wedding and continuing on holiday after it this weekend. So unforunatley I am going to call a break in the campaign here. I would like for everyone who wants and can be active on this campaign to make a post on this thread so I know who can continue to play when I get home. I am coming home 1 october and then I will roll for opponents and start game 2 which will be Fog of war! Try and get in touch with potenial players and old players that have voiced interest and see of they wanna come back and play. have fun slaktarn |
Author: | mertaal [ Tue Sep 16, 2014 7:39 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
I'm in of course. Actually, while the idea of "downloading new software" is intimidating the program itself is very easy to use, and not at all like some of these obscure ones which make you manually install files in directories and such. |
Author: | Ringil [ Sun Oct 05, 2014 12:11 pm ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Hey, Forgot to comment on this but I'm definetly still up for this Just wondering if there's been any progress on starting round two?? |
Author: | slaktarn [ Mon Oct 06, 2014 6:16 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
Hi all. Sorry for the lack of info, been hectic with coming home from vacation. The campaign is still going, at the moment I am waiting on some replies before I roll for opponents, just so I know who is in or not. It seems like we are only 3 people which means somebody has to play the community company. Will post offcial matchups on wednesday. We will play scenario 2 next. have fun slaktarn |
Author: | emre43 [ Mon Oct 06, 2014 11:58 am ] |
Post subject: | Re: Official Online Battle Company info and discussion threa |
If you are in need of an extra player, I don't mind taking part |
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