Hi One Ring-ers!
For the last couple of years, I've been working on my own set of campaign rules. It first started of as some extra house rules for
these excellent Campaign Rules, but it soon started to lead it's own life and it's now becoming an entire Fan Rulebook of my own.
Anyway, I'm at a dead end for something. I want to present people with rules to play very realistic campaigns: not just moving around armies on the board, but also putting off battles because of bad weather, raiding towns, politics but also putting prisoners to work and sending Messengers to communicate with other players. I want players to have a very basic campaign system, while they can just choose to play with any or all of the extra rules to make it more realistic.
Now, first some basics. The rules I am making are for this kind of campaign:
Here, players move around little banners (representing armies) on a map, initiating battles and besieging cities. All players can see where all armies are. Movement is done much like in SBG, where armies move X inch and initiate a battle or siege when moving into contact with an enemy army or settlement. I don't like to abstract movement too much and therefore I chose not to use region-based movement (where armies can move from one region to the next).
At the moment, I'm really looking into making some rules to represent the lack of information that the leaders of Lord of the Rings usually had. They might have had information about what their armies where doing, where they were etc, but they would not know so much about the enemies movement (at most they would know that some armies moved through an area). For example: Denethor might know that an army of Harad is moving to the Black Gate through Ithilien, but he would never know that Sauron is sending an army of 100,000 Orcs from Barad-dur to Minas Morgul.
Now, how do you overcome this? I don't want to use a computer program obviously, and I would much prefer to have a campaign map without regions (with the regions, you could just write down where armies are or something). Also, I want to have rules that even 2 players can use, so that they don't need a neutral Game Master.
So this is where you come in, hopefully.
I am looking for ideas on how to represent hidden movement on a game board, without regions, and without the need of a neutral Game Master. I might be asking an impossible question, but I think there must be a way.
What I want to achieve is something along these lines: every player will control 1 Realm (Gondor, Rohan, Mordor or whatever). This player can see the entire map and would thus know where all settlements are,
but he can only
see their own armies and all armies within their own Realm's borders.
Now how should this be represented? I know it will be hard to achieve, but I am really hoping some people on here can think with me, share some thoughts and hopefully come up with some ideas to solve this problem.
Any feedback will be very much appreciated, and you can ask anything if something is unclear.
Cheers,
Koen