Hey’all,
WitchKingofMordor cheers for the feedback. The Idea about the balrogs having darts of fire was due to the fact that in the story it was a balrog who killed Duilin on the walls. Maybe I should make it strength 9 instead of 10 and/or make it so the balrog must use it as a crossbow instead of a throwing weapon?
To be fair i haven't play tested each and every hero or troop type and i was wandering if you (or anyone else) could help me out on the costing for them. For example; the balrog way too cheap, as you pointed out... may be 350pts or 400pts? Give me some ideas
etc.
Also what about the prospect of elven mages. At first i thought what a crazy idea! The book didn't state of any elven mages; then again they Tolkien didn't write about them either and the GW incorporated them into the game (Shaman that is). Yet many people disagree with the fact of Shaman and other magic users. Personally I accept the idea cause it gives the prospect of more tactics and introduces more magic! Maybe they weren't magical at all and that it was all physiological? I don't know. However, i'm not too sure on Elven mages, what does everyone else think about this. It would introduce magic for the good side, and elves are a strange race so maybe they could wield some form of magic, but on the other hand...elven mages?!?
Anyway enough waffle. Back to business. My good friend Pico here has been a partner in this project when I first introduced it to TLA. Yet many didn't like it! :cry:
Pico how are you doing, could you send us a link to see these pictures of the models we can use for the supplement...? Oh and do you have an another email address so that i can send the PDF, cause the file is 2.5mb which is about the same size as hotmail allows you to have
What we really need are some scenarios, the following is a list of all the suggested ones that i have out forward? Any one want to help make them? The ones with * next to them indicate that i have finished or made a start them, and those with ? next to them are ones that I’m still considering. I shall be posting you all with them in a PDF as usual shortly! (remember I want to try and make it so people CAN play them with their collections. I hate it when people put like 50 elves in the participants cause I’m sure not many will have that many!!!) Anyway, the ideas:
ACT 1:
1. ? The Spies of Morgoth ?- Mini Game introduces player to rules
- Goblins
- Pillar
2. Before the Golden Gate- Tuor and Vorowne attempt to out run the orcs of the hill, the Royal Guard aid their escape
- Goblins, Cave Troll, Warg Riders?
- Tuor, Vorowne, Folk of the King
3. Capture of Maeglin
- the capturing of Maeglin
- Orcs, captain
- Maeglin, Folk of the Mole (on goodside)
ACT 2:
4. *The Breached Wall*- the breaching of the wall near Caragdur
- Orcs, Trolls/Balrog, captains, Goblins, Great Orcs, catapults x2
- Tree, Shallow, Hammers, Galdor, Rog, Dulin, catapult, siege bow x2
5. North Gate - Attack on the main gate
- Orcs, Trolls/Balrog/Dragon, captains, warg riders ,Goblins, Great Orcs, catapult, siege bow x2, Othrod,
- Pillar, Shallow, Golden Flower, King, Penlod, Eagamoth, Glorfindel, catapult, siege bow x2
6. ?Save the Villagers?- Protect villagers
- Orcs, goblins, great orcs, Troll, captain
- Pillar, Shallow, King, Penlod
7. *Ambush in the Streets* - Mole keep Wing at bay
- Mole, Orcs, Maeglin
- Tuor, Wing
8. ?Taking Cover!?- Capture Buildings/objectives
- Fountain, Tree, Galdor, Egamoth,
- Orcs, Goblins, Great Orcs, captains, warg riders
9. *Maeglins Treachery *- Maeglin tries to kill Idril and Earendil
- Maeglin, Mole
- Tuor, wing, Voronwe, Idril and Earendil
10. *The Great Market Burns*- Attack on Market
- Orcs, goblins, great orcs, trolls/balrog/dragon, captain
- Golden Flower, Harp (delayed), Glorfindel,
11. Protect the Child!- Ambush on Wing and Idril
- Orcs, captains, troll
- King, Voronwe, Earendil, Idril
12. *The Mighty Hammers Fall*- Fall of Rog and his men
- Orcs, Captain, Trolls/Balrog
- Rog, Hammers
13. *The Square of the King*- big battle before the palace
14. Turgon Comes Forth
- Turgon and men come forth to attack remaining enemy to allow heroes to escape
- Orcs, great orcs, captains, Trolls/dragons
15. The Last Stand- When Turgon give his life for the freedom of his people
- Orcs, great orcs, captain, dragon/balrog
16. ?Fleeing of the Noldor?- Dragons hunt after surviving few
- Dragons, orcs great orcs
- Glorfindel, golden, wing, fountain, Tuor
17. Earendils Fate- Earendil captured by wargs
- Warg riders, captain
- Tuor, wing
ACT 3:
18. Ambush on Cirith Thoronath- Orcs attack in mountain side
- Orcs, wargs, great orcs, captains
- Galdor, Legolas, Tree, Golden
19. Golfindels Last Struggle - Famous battle with Glofindel and balrog
20. The Wrath of Throndor
- Throndor comes to aid the Noldor
- Orcs, great orcs, wargs, cave trolls, captains
- Survivors from last battle + Throndor and eagles.
Finally i did ask Dagorlad if he could help out with terrain and provide sketches for the supplement. Alas, he is much too busy to aid us! A valuable aid lost
! However this means that you lot could help out even more if you wanted to
! We need to jazz up the booklet somehow with sketches similar to the other booklets S&F and SoG. We also need painting and terrain making guides for people to make ruined elven cities, and possibly ideas for elven buildings that are still intact.
Keep up the good work guys! Cheers for the feedback, keep it coming; its all good.
Regards Andy, son of Richard
(sorry for the length of this post
)