Eruntalon wrote:
i liked the scenario idea a lot!
I was lost in the deployment phase coz everyone was spawning wherever he wanted but in the end it seems you both had fun so thats all that matters.
Thanks!
That's "Hold Ground". Each unit rolls a die each turn, and if it's 1 they don't come in yet, if it's more, the dice result determines where they go (which can be annoying as hell).
Here's the rest:
Turn 3 (priority Good):
Move: He charged everything in range on the right flank, I cast Transfix on the Ent, and Command on Legolas, pulling him withing range for my troll to charge and kill. Galadriel was caught again by my cavalry, this time 3 riders and the captain surrounded her. The Uruk Berserkers closed in for the kill on the WoMT on the left flank.
Shoot. His archers fired at Saruman, and missed to a man, while mine had been engaged in melee by the dead-men-walking WoMT.
Fight: This phase went really splendid for me. The Dunlendings killed Galadriel, and the Troll killed Legolas, but my Uruk Captain unexpectedly tore Thranduil to pieces, and his WoMT were reduced to an absolute minimum (only 3 survived). The Ent won against an Uruk, but couldn't hurt him thanks to Saruman, and the other combats went quite even (how come Goblins can hold their own agaist Dwarf Warriors?).
Turn 4: Priority Good.
Move: Again, everyone charged everyone on the right flank, and my brother's archers moved to keep up on Saruman, who hid behind the Troll.
The last WoMT on the other flank escaped and attacked some Crossbowmen, but my berserkers overtook them and prepared to finish them. My cavalry started to race to the rescue of the right flank, where numbers started to tell against me.
Shoot: A lucky elf downed the Troll, leaving Saruman to the tender mercies of his comrades. This ended with Saruman left on two wounds and no fate. Again, my crossbows were preoccupied in melee.
Fight: Quite a few of my men were killed on the right flank, though I got two elves and a dwarf as well. The last Men on the left flank were killed.
Turn 5: Priority Isengard
Move: I charged the ent with a lone Goblin, and arranged the rest so as to survive as long as possible. Saruman ran to hide behind a rock, where he was joined by 4 cavalrymen. The others charged the two archers who could have hit him anyway, to keep him safe. The Uruk Phalanx advanced.
Shoot: No-one fired as far as I remember (all target were either hidden or in combat).
Fight: My goblin shielded and survived the Ent's onslaught, as did another with Balin. The goblin captain beat a dwarf but left him alive, and both a dwarf and a goblin were killed. One archer killed a rider, the other won the combat but failed to wound.
Turn 6: Priority Isengard
Move: My cavalry hid behind the rock, my brother's archer moved up across the Uruk-Hai reinforcements that were now dangerously close to the main combat on the right flank, where everyone squared off again.
Shoot: Haldir shot the uruk Captain of the Phalanx, and his archers killed a second one. My crossbows pulled an epic fail and missed the Ent en masse.
Fight: Another goblin died, together with most of the elves, just one with sword and 2 with spear & shield remaining. Also, most of my Uruks were dead by this time, just 3 left.The Ent squashed the goblin opposing him this time, but the Goblin Captain took revenge by killing a dwarf.
Turn 7: Priority Good
Move: The Elf archers retreated, and the Phalanx came after them, stopping just beyond charge distance. The last goblins, dwarves and Uruks charged into one another, while the Ent came into combat with more than one model for the first time.
Shoot: A dunlending cavalryman downed an Archer of Minas Tirith.
Fight: The last dwarves and goblins pretty much killed eachother, while Balin split the Goblin captain's skull. The Ent botched his rolls, but escaped unhurt.
Turn 8 and further: Priority varied (I kind of lost track of what happened when, sorry)
Saruman and the Cavalry appeared from behind their rock, Commanded the Ent into a hopeless combat and killed him, the Uruk Palanx killed the archers (who were remarkably stubborn, one defeating 6 Uruks singlehandedly!), and then I mopped the remnants of his army up.
I'm afraid the pictures are very blurry and bad for this stage, so I haven't posted them
It was a rather fun game, but my brother's bad luck really mad sure he was dead on turn 3. Does anyone have a way to mitigate this (the reason why I prefer WoTR)?
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"... Telchar wrought it in the deeps of time."
-On Andùril, The Lord of the Rings