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 Post subject: To Kill a King: Harad & Umbar vs Numenor
PostPosted: Wed Oct 10, 2012 5:49 pm 
Kinsman
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Good afternoon everyone, just wanted to post a link to my latest battle report. We played the "To Kill a King" scenario from the LoME book (although adapted slightly for warbands). As usual, it's always a good day to get minis out on the table of battle. I think the dice were in my favor for this one, just by the results of most of the melee combats that took place, I figure I won more than I should have. Anyway, hope you enjoy :)

http://bensminis.blogspot.com/2012/10/to-kill-king-harad-umbar-vs-numenor.html
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 Post subject: Re: To Kill a King: Harad & Umbar vs Numenor
PostPosted: Thu Oct 11, 2012 6:30 am 
Kinsman
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An epic battle indeed. And indeed the dice seemed to be in your favor(when you got into melee combats :P)

Apart from the cinematic epicness(having the leader on mount) was there any other reason you decided to spend 10-20 points for mounting elendil and isildur?

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 Post subject: Re: To Kill a King: Harad & Umbar vs Numenor
PostPosted: Thu Oct 11, 2012 2:55 pm 
Elven Warrior
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Why did he take The Betrayer?
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 Post subject: Re: To Kill a King: Harad & Umbar vs Numenor
PostPosted: Thu Oct 11, 2012 6:11 pm 
Kinsman
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There were a few reasons I gave Elendil and Isildur horses. I liked the idea of a four attack hero (on the charge, at least), I felt it granted them some more potential durability, and I wanted to see my mounted Elendil conversion in action :)

As for The Betrayer, I believe he was taken because we haven't really used Nazgul too much yet, and new is always fun :) Also, he was there to help augment the poison rules of the rest of the Haradrim.
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