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Helm's Deep battle report.
https://wap.one-ring.co.uk/viewtopic.php?f=2&t=21364
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Author:  Drumstick [ Sat Aug 06, 2011 11:50 pm ]
Post subject:  Helm's Deep battle report.

We were lucky to have a beautiful day up here, so we took the decision to take the battle outside. Since the castle is so big it was difficult to find a big enough table (and not to mention get the thing out the door), but that was soon resolved and we took out the ping-pong table which fit perfectly. Keep in mind this is my first battle report, so go easy on me. I'm afraid that we were not able to finish the battle after starting rather late, which was a real pity... but on the upside it can allow you to ponder what might have happened. This battle was a 6 man operation with 2 people commanding the good forces inside Helm's Deep, and the other calling the charge of Rohirm (which happen to be Gondor models) The defenders consisted of 1550 points while the foes of Isengard had 2250 points. The three of them had a portion of army to command and then later all received reinforcements. The rules were mostly based on Onxy's rules with a few tweaks. Although next time I think I would have changed some bits. Here below we have the photo before starting and the setting up.

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Under the shade of a the gazebo the battle begun! ... .... well after the refreshments anyway
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The first casualties took place on both sides. The volley of elven arrows flew towards the enemy taking out half a dozen Uruk-hai with some help of the Rohan archers, who had more difficulty on their 4+

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The cavalry charge that took place in the same phase had more difficulty needing all 6's to wound anything. Immediately three riders fell taking heavy damage while only killing 2 people in the charge.

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The Uruk siege crew got ever nearer with those nasty bombs and the elves were preparing for hand to hand combat.

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A few phases later caused more problem for the cavalry, although taking out most of their foot troops that troll took no effect to charging. The troll held it's ground swinging it's great sword keeping off any attackers. Funnily enough to two Uruk-hai archers held off such a fight, killing 2 of my riders and causing chaos.

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Finally some reinforcements had arrived after desperately needing backup. Saruman had heard of their trouble, and he himself made his way with extra uruk's and warg riders.

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After four turns, the two balista crew's who had been constantly firing at the main gate still hadn't been able to get through! They arrived with even more reinforcements and trolls to finally take out that gate. Even the battering ram crew had fallen after being dropped.

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The Elves prepared for combat and the ladders were finally up. Isengard now had the advantage here once they moved up the wall with that strength 4. Any spare elves frantically shot at the bomb crew, but fail. Not all hope had been lost, when the bomb didn't go off and was a dud. With a breath of relief all was not safe, 1 bomb still remained a threat.

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The next phase the bomb successfully blew up on a 6, causing a catastrophic explosion. 6 elves died in the explosion, with 3 remaining on the ground recovering from the shock. This now meant the elves forces had been split apart , losing casualties. The door was prepared to brace while the Uruk-hai and trolls raced up the rampart.

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The doors were later breached, but with the troll. After the whole time the two siege engines and battling ram only got to batter points on the door which was very surprising to all of us. The uruk-hai reinforcements finished off the last of the remaining cavalry charge and moved onto the wall. What was left of the elves retreated as far as they could into the outer ring while uruk-hai swamped the deeping wall. The trolls at the door smashed through the Rohan defenders at the door. It later got two wounds and fell the very next turn. I'm afraid that's where we left, so it's a little of a cliff hanger. Isengard had very heavy casualties the first wave, and all that was left was a troll. The good forces retreated back and the rest is up to your imagination.

Author:  Erunion [ Sun Aug 07, 2011 2:35 am ]
Post subject:  Re: Helm's Deep battle report.

Fantastic!

Author:  Easterling [ Sun Aug 07, 2011 7:19 am ]
Post subject:  Re: Helm's Deep battle report.

Pretty cool ;)

Author:  Hilbert [ Sun Aug 07, 2011 12:22 pm ]
Post subject:  Re: Helm's Deep battle report.

Yes...amazing I love it :D :D :D

Author:  General Elessar [ Sun Aug 07, 2011 3:21 pm ]
Post subject:  Re: Helm's Deep battle report.

An entertaining battle report. :)

I have a question: often when I play such large games, they become tedious. Did you have this problem? If not, is there a reason why not?

Author:  GothmogtheWerewolf [ Sun Aug 07, 2011 4:54 pm ]
Post subject:  Re: Helm's Deep battle report.

WoW, even before looking properly that Helms Deep looks awesome, it adds some realism to what would otherwise be a decent report.

Author:  Hilbert [ Sun Aug 07, 2011 6:07 pm ]
Post subject:  Re: Helm's Deep battle report.

Could you write the army lists? :oops:

Author:  Drumstick [ Mon Aug 08, 2011 11:40 am ]
Post subject:  Re: Helm's Deep battle report.

@General: No it didn't get tedious really, well.... not from the good side anyway. At first it was just firing arrows at each other but the cavalry kept one side of the board busy. Once your in the castle, things get really quite tense. With the wall blowing up that also adds excitement for the elves etc.. But I know what you mean, I find that tedious if it's just on a plain board.

@Hilbert: I'm afraid I don't have an army list, I could list the ones I remember - but then again you can see the pictures easily enough. My problem was that I didn't write down anything during the battle, so I only remembered some details... next time will try and get a better report.

Author:  Hilbert [ Mon Aug 08, 2011 12:37 pm ]
Post subject:  Re: Helm's Deep battle report.

When I want a battle report I just write how forces remained(for force broken) I leave the rest to my memory because if you write everything down you will get bored(And your opponents too.) 8)

Author:  Oldman Willow [ Mon Aug 08, 2011 7:11 pm ]
Post subject:  Re: Helm's Deep battle report.

Well Done :yay:

Author:  Sticky Fingersss [ Tue Aug 09, 2011 10:25 am ]
Post subject:  Re: Helm's Deep battle report.

WOW! Now thats what I call Helm's Deep!

Author:  draked [ Sun Aug 28, 2011 5:46 am ]
Post subject:  Re: Helm's Deep battle report.

Drum I don't believe I've yet congratulated you on the out standing job you've done with that castle "Helms Deep" they call it right ;) ;) ...someday I hope to follow in your footsteps 8)

Also I'd like to point out you are very lucky to have so many friends that play SBG with you! I've only my sister to play with but we do have loads of fun!

Author:  Drumstick [ Mon Aug 29, 2011 3:38 pm ]
Post subject:  Re: Helm's Deep battle report.

draked wrote:
Drum I don't believe I've yet congratulated you on the out standing job you've done with that castle "Helms Deep" they call it right ;) ;) ...someday I hope to follow in your footsteps 8)

Also I'd like to point out you are very lucky to have so many friends that play SBG with you! I've only my sister to play with but we do have loads of fun!


hehe thank you. Just work on your terrain and you'll gradually get there, that's how I did it. 8) In fact when I started out playing for the first 2 years no one played at all. I then later got my friends into the hobby and they all quite like it now, but it took some hard work.

Drum

Author:  draked [ Mon Aug 29, 2011 4:12 pm ]
Post subject:  Re: Helm's Deep battle report.

Well that's great! Im happy for you! Hopefully you guys can replay the Battle of Helms Deep to a finish someday. :)

Author:  Mighty.Uruk!!! [ Wed Aug 31, 2011 3:53 pm ]
Post subject:  Re: Helm's Deep battle report.

what an epic board. that is incredible and really enspiring.WOW!!!!

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