Or if you like reading (further thanks to Jesse at the GBHL):
"-All profiles have been reviewed but not necessarily changed completely. Some have been changed more than others. -Tweaks to magic -New Heroic actions -Buidling armies is radically changed -Army special rules -Warriors of Rohan don't change -Minas tirith warriors gain shield wall -New, one profile Elrond -Balrog changed and according to comments by Jay Clare, is now seemingly competitive -All models now have keywords -Some special rules will only effect other warriors with similar keywords, elf standfast effecting elves but not humans etc -Heroic Tiers -Theoden is a hero of legend -Heroes of legend [one per army list apparently] are meant to lead armies, warband size 18 , and additional rule for courage, *if you have a Hero of legend, on a turn you would first have to test for being broken everyone in the force will pass automatically for that turn* -Universal heroic actions (move,shoot,combat) -Specialized heroic actions only certain characters can do. -Captains may lose the ability to do certain special strikes -New actions - Heroic Resolve, Heroic Strength, Heroic Challenge, Heroic Defense (Model using heroic defense only wounded on natural 6's) -Magic, all spells re-balanced, all powers are in the main book and all have a channeled version -Sorcerous blast will now stop after the target model makes first contact with another model -New spell, Protection of the Valar, caster or friendly model within three inches cannot be targeted by spells, the channeled version of this is all friendlily within three inches. -Ally Matrix -Historical alliances , Impossible alliances. -Confirmed army bonuses: Rohan- +1 strength to cav on the charge. Ents- Fearless, Immune to all movement impeding effects and some magic. Harad- 50% bows are still a thing, warriors and raiders get poison rule on melee weapons Mordor- +1 courage, reroll ones when outnumber opponent -Special strikes have been tinkered with. -New Theoden profile, M6,F5/4, S4,D5,A2,W2,C5 Might 3, Will 3, Fate 1 -Questions from the Q&A -Armies of the hobbit coming soon. -Banishment spell available to more models then just Galadrial -Sap will, will be harder to cast -Nazgul will be changing -Every army is a viable option. -Every profile has weapons assigned to them! (no more Galadriel with axe!) - Hurls now throw the model DIRECTLY AWAY. - Army of the dead is a viable solo army (via rules like the denizens of mirkwood list) -Warrior upgrades still around and new ones added -Eagles a lot better, arguably better then fellbeasts -Throwing weapons, no more -1 when throwing on the charge -Character upgrades for models apply to only those in warband (redshields etc) -Will there be justice for Dale? maybe.... - *When you resist a magic spell, on a roll of a natural 6 regain a point of will used while resisting for each 6 rolled*"
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