While I fully admit the current rules set itself is an improvement in some areas, I have always had a serious problem with the warband FOC that came with that.
I doubt "gamers" will view this the same nor have the same feelings I do, but I got into SBG strictly from a few viewpoints. 1 being able to create as accurate as possible "true to lore" armies that are themed to what is historically known by tolkiens writings. 2 focusing on what would be classed under smaller conflicts with unknown heroes such as captains. 3 build up points in the main storyline.
For an example I built my lothlorien army and dol guldur army focused on the final fall of DG, when the galadhrim chose to fully and finally destroy it for good, and also parts of the white council, this gives me a lot of options for situations like...elrond or the others traveling through mirkwood before they all met up, I think it's fair to say there would have been scouting troops and mini battles that happened between the white council confronting and driving sauron out, just as there was a period of time that lothlorien fought the forces of DG before the white lady destroyed it.
You are VERY restricted doing these sorts of things with warbands, to the point it's either impossible or outright stupid from a lore perspective.
Now I will be the first to admit that SBG itself is in no way able to handle some of the truly epic battles that took places over the 3 ages in middle earth, and to get around some of this we can sort of imagine that say our "1500 point" army that is hero heavy with some odd 50-70 models or so is that "main focus" point with hundreds or thousands of bog standard troops fighting all around us, I can accept that...and use my imagination.
What bothers me is that I should not be forced ( and this is tolkiens world and middle earth after all...so this is the exception in other situations I would not care ) to have some utterly absurd and stupid army of 12 guys and a captain, because that would truly be what would be around a warband at it's close to smallest size ( maybe 5 and a leader I dunno ), it's just unrealistic and so broken with the lore itself that GW dropped the ball.
In the books you literally would have had say Boromir with maybe 10-20 citadel guard as his bodyguard elite, a ton of minas tirith soldiers and some vets perhaps, along with his bro and rangers in osgiliath as the "main army", the MT troops probably were in the hundreds at least and at the lowest perhaps 100, you might have had a captain or two as backup in case one of them died but you sure as hell did not have 12 guys and a captain in those 100 troops +.
I can maybe see some of the elves being a bit lower size in troop count to reflect their more elite nature, but armies in general were def in the 100s and 1000s with only a sprinkling of "command" type heroes.
Not only that GW really dropped the ball in some areas over actual lore and who can ally with who, you can actually make somewhat more themed lists with warbands in terms of lore, but then it becomes lore breaking with the stupid 12 man rule limit. An example here would be pre warbands...moria could not take mordor uruk hai, but they actually WERE in moria and were there as sorta bossy backup. We can do that now of course but it was stupid and hardly op if they could have back then.
Yes I understand this was partly done because of people abusing model count, and yes SBG is sorta intended to be a skirmish game also....but it creates a sucky situation for those of us in my thinking camp over why we play and the fun themed true to lore armies we wish to create.
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