All times are UTC


It is currently Sun Sep 29, 2024 12:24 pm



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Earth Shaking Charge
PostPosted: Fri Oct 14, 2011 9:40 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Tue Sep 27, 2011 4:31 pm
Posts: 507
Location: Selling cucumbers in Gretna Green
If a cavalry formation is victorious in a fight, it's controlling player rolls a D6 to determine if the charge has sufficient momentum to follow up. On a score of a 6 the cavalry may immediately charge and fight again. Can you use might to modify that follow up dice roll? So if you rolled a 5 you could modify that up to a 6 and charge and fight again?
Top
  Profile  
Reply with quote  
 Post subject: Re: Earth Shaking Charge
PostPosted: Fri Oct 14, 2011 9:54 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Tue Jul 20, 2010 6:02 am
Posts: 319
Location: Langley, BC, Canada
Images: 3
Yes and yes. Any rolls that you make can be modified except priority and result's of a another Hero's actions. (Duel, Spell Casting, Special Rule etc.,.)

_________________
http://drinkingwotr.blogspot.com/ - Links to my CrAzY House Rules, Games and 'poor man's' terrain.
Top
  Profile  
Reply with quote  
 Post subject: Re: Earth Shaking Charge
PostPosted: Sat Oct 15, 2011 2:17 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri Jan 29, 2010 9:20 pm
Posts: 817
Location: Chch, NZ
Hi NotLegolasJustTipsy, just bear in mind that if you were inclined to want to spend might on that then using heroic fight instead is a far better deal. Not only do you get it every-time you win, you can give it to every other unit on the winning side of the fight too.

_________________
http://www.roughwotr.blogspot.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Earth Shaking Charge
PostPosted: Sat Oct 15, 2011 5:02 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
Agreed on the Heroic Fight. But you need to do that in advance. This allows you to get a similar result after the Fight resolved. Therefore, I'd say using Might to get the ESCharge is more of a flexible/situational thing. Such as you had a lot more success with your attack than you expected and you enemy is now disordered and depleted and the second charge would allow you to take them out. Worth the Might.

But often you can get a feel in advance for how the Fight might go, and that's the time to call Heroic Fight. These "lesser" uses of Might (Heroic Charge/Fight or dice modifiers) are where I think Captains can prove their worth, allowing your Epic Heroes to stick to doing things Epic. 8) Always the factor of Captains having a disadvantage if someone Epic Strikes during a duel, but we've already had many discussions here on OR about that.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: