Yeah, thanks alot. I was constructing a couple of battle comapnies but now one of them (Easterlings) is practically done for me.
EDIT: Here is a wood elf BC that I have modified from its original to fit wood elves. Let me know what you think.
Wood Elf Ambushers Starting Force
2 Wood Elves w/elf bow, 1 Wood Elf w/spear, 2 Wood Elves w/elf blade, armoured
Wood Elf Ambushers Influence:
1=No Effect
2=Wood elf w/elf bow
3= Wood elf w/elf blade
4= Wood elf w/spear
5=choose 1 of the above
6=re-roll on the below table
1-2 = Armoured wood elf w/spear
3-4= Armoured wood elf w/elf blade
5-6= Wood elf w/elf bow and cloak
Wood Elf Ambushers Promotion table:
Unarmoured Elf – Wood Elf Sentinel
Armoured Elf – Armoured Knight
Wood Elf Ambushers Equipment Options:
Elf bow= 1 ID
Shield=1 ID
Throwing weapon (daggers)=2 ID
Horse=2 ID
Armor=1 ID
Elf blade=1 ID
Spear=1 ID
Elf cloak = 2 ID
Wood Elves Hero have the possibility of using light magic:
Magic:
1. Call Winds.
2. Renew
3. Aura of Dismay
4. Immobilise
5. choose
6. Choose
Special Rules:
Thanks to their incredibly long lives, Elves have far more time to hone their skills in battle. An Elf Hero can increase his Fight value to a maximum of 7, instead of 6 like other races.
Terror. An Elven lord in all his glory is a terrifying foe for the forces of Evil. This Hero causes Terror as described in the main rules manual. Any Elven Hero can select this special rule, instead of rolling for a new special rule on one of the existing tables.