Well, seems there are some requests for scenarios... thus far I have the first two for my campaign done (stupid college, finals especially, cutting into my time).
I'll go ahead and post 'em up here. Now, I don't have any character profiles done either, but you can make them have what you want, and most of the names, especially of the town, are subject to change.
Anyways, here we go (kinda going for a humorous theme too).
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Welcome to the world of Dead Walk Again. Today, we will follow the story of a lone army unit, The Fighting Walruses, sent to investigate the desolate town of Badgerville. Here is their tale, piece by piece.
Scenario 1: The Scouts
As they always do, The Fighting Walruses sent their scouts, Jim, Mike, Tommy, and Brett, into the town first. They move forward, following the road, until they hit an intersection. As they approach the intersection, two figures appear around the corner. The scouts yell for them to identify themselves. The two figures only moan and stumble towards them. The scouts tell the figures that they will open fire. Still, the two figures only moan and stumble forward. The scouts fire a few shots each into the bodies of the figures. They keep moving forward. The scouts unload their rifles, eventually taking them down. However, the sound of the gunfire has attracted more of these “people.” The scouts notice that they are coming from all directions. Their way back being blocked, they decide the only place left to go is forward.
Participants: Humans- Jim, Mike, Tommy, Brett
Zombies- 15 Zombies
Layout: A 60cm x 60cm (24” x 24”) board. There should be an intersection of two roads in the center of the board. The road should be surrounded by buildings that can have at least two entrances. Buildings on the corner should have an entrance to both sides of the streets. Buildings may have more than one room (a stockroom for a store, bedroom for a house, etc.).
Starting positions: The scouts should start 20 cm from one board edge. 8 zombies should be placed on the board edge that the scouts entered from. The other 7 should be placed at random on the streets, but no closer than 15 cm from the scouts.
Objectives: The scouts need to make their way to the opposite board edge they entered from.
The zombies need to kill all of the scouts.
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Scenario 2: Meet the Survivors
The outbreak was so sudden, spreading across Badgerville without warning, that only a few were able to escape the zombies. Among them were Shaun, Liz, Ed, Dianne, and David. They were able to reach the town pub before being completely surrounded by zombies. Thankfully, the town pub was owned by an ex-member of the mafia and there were weapons for the survivors inside.
Participants: Humans- Shaun, Liz, Ed, Dianne, David, and any survivors from scenario 1.
Zombies- 15 zombies
Layout: A 60cm x 60cm board with a building that lays 40cm x 50cm on the board. There is a 5cm door in the center of one 50cm side and a 3cm door on the opposite. There is a bar counter that goes 30cm and is 5 cm from the back wall with the 3 cm door. Windows can be placed randomly throughout the building. The area surrounding the building should be either a parking lot or a road with minimal obstacles.
Starting positions: The humans can start anywhere inside the pub. The zombies are placed at random outside the pub.
Objectives: The humans need to hold out for 15 turns.
The zombies need to kill all of the humans.
Special Rules
The Scouts: At the start of the 10th turn, roll a d6. On a result of a 5+, the Scouts arrive. On the 11th turn, if the Scouts have not arrived, add 1 to the die roll. Continue adding one each turn until the Scouts have arrived. The Scouts are placed on the board edge near the back of the pub.