mr. dude wrote:
Her courage is pretty good, she's more likely to pass a test than fail it, and she has piles of will to help out. I've never seen Shelob run. She's come close a few times, but by the time you take enough wounds off of her (and force her to spend a bit of will), chances are she's in combat and ready to do her job. She has a high defence and a lot of wounds, I'm usually pretty happy when people shoot her because it means the rest of my army is safe. If archers are really bothering me, I'll hide her in some terrain or something, she can catch up. Plus, at game sizes where you can take enough archers to do any notable damage to her, chances are I have other threats around.
Her job is simple: For the first little while, lurk near the flanks and disrupt your opponent's lines (so, charge one model and hurl). Then, one your opponent exposes a hero, decide whether Shelob needs the support of a Captain or just a couple of warriors (or if she can solo it), which is a decision often based on said hero's FV and Might levels. Once you win the fight, four rending attacks that reroll failed wounds will rip most things apart.
It's all about stacking the odds in your favour, Shelob gives you a high fight value but lacks attacks, so you give her extra attacks by charging someone else in. Once you've won the fight, you've killed the hero. If the hero has might, bring your own hero in to counter heroic strike. You have to know how to pick your moments with her, trust that she can survive most attacks, but don't be reckless. Don't take on swarms of warriors, because she will never win. One at a time if you can help it. It's important to lurk her near your target hero, not so near that she gets charged, but near enough that you can get her in as soon as the chance opens up. Chances are, you need to have priority to pull this off (or heroic move), and usually you'll have to tie everything else up so Shelob/her support don't get counter-charged and pulled away from the important fight.
Basically, it's really easy to make her points back when her job is to hunt expensive heroes. She can't do it alone, but when you give her the right tools, I've even had her play a big role in taking down a Dragon.
How does she get above 2 attacks? I thought she only got one extra attack on the charge? I know you didn't say that here specifically, but I've seen it mentioned elsewhere.