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Chill Aura and Opposed Might
http://wap.one-ring.co.uk/viewtopic.php?f=49&t=16857
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Author:  Stalker [ Tue Dec 15, 2009 6:03 pm ]
Post subject:  Chill Aura and Opposed Might

If an enemy Hero is under the effect of Chill Aura which reduces the result of their dice roll to win a fight, can that enemy Hero then use a Might point to bump up their dice roll again?

If the enemy Hero rolled a 6 in battle, Chill Aura would cause that roll to count as a 5 towards winning the battle.

Does Might affect the final value, or just what the dice would have rolled (max 6)?

Author:  hero of gondor [ Tue Dec 15, 2009 6:34 pm ]
Post subject: 

It's the same rule as rules for 2 handed weapons and in that rules they say you may use might to make it to a 6.

Author:  Stalker [ Tue Dec 15, 2009 6:58 pm ]
Post subject: 

So does that mean, if I roll a 6 and my enemy rolls a 6, he can't use any Might to affect the dice roll, and that the final verdict would count as a 5 from the Chill Aura?

Author:  hero of gondor [ Wed Dec 16, 2009 3:30 pm ]
Post subject: 

you can make a 6 of it read my other answer.

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