The One Ring http://wap.one-ring.co.uk/ |
|
Chill Aura and Opposed Might http://wap.one-ring.co.uk/viewtopic.php?f=49&t=16857 |
Page 1 of 1 |
Author: | Stalker [ Tue Dec 15, 2009 6:03 pm ] |
Post subject: | Chill Aura and Opposed Might |
If an enemy Hero is under the effect of Chill Aura which reduces the result of their dice roll to win a fight, can that enemy Hero then use a Might point to bump up their dice roll again? If the enemy Hero rolled a 6 in battle, Chill Aura would cause that roll to count as a 5 towards winning the battle. Does Might affect the final value, or just what the dice would have rolled (max 6)? |
Author: | hero of gondor [ Tue Dec 15, 2009 6:34 pm ] |
Post subject: | |
It's the same rule as rules for 2 handed weapons and in that rules they say you may use might to make it to a 6. |
Author: | Stalker [ Tue Dec 15, 2009 6:58 pm ] |
Post subject: | |
So does that mean, if I roll a 6 and my enemy rolls a 6, he can't use any Might to affect the dice roll, and that the final verdict would count as a 5 from the Chill Aura? |
Author: | hero of gondor [ Wed Dec 16, 2009 3:30 pm ] |
Post subject: | |
you can make a 6 of it read my other answer. |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |