All times are UTC


It is currently Fri Nov 01, 2024 3:48 am



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: subterranean
PostPosted: Sat Jul 03, 2010 4:33 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun May 16, 2010 10:28 am
Posts: 286
Location: Germany
The dwarf ranger have the special rule that they can move through rocky terrian with full speed. So does subterranean terrain also count as rocky terrain? That would actually make sense to me...

_________________
Can't touch this! http://www.youtube.com/watch?v=8Uztj3vp-RI
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 03, 2010 5:25 pm 
Loremaster
Loremaster
Offline

Joined: Thu May 06, 2004 6:37 pm
Posts: 1006
Location: Medway, Kent UK
Images: 1
Well, nearly all models can move easilt through subteranean terrain anyway. Now if you classed any as difficult terrain, then the rangers ability comes into play.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 03, 2010 5:33 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun May 16, 2010 10:28 am
Posts: 286
Location: Germany
Quote:
Now if you classed any as difficult terrain, then the rangers ability comes into play.
Thanks that what i asked for!

_________________
Can't touch this! http://www.youtube.com/watch?v=8Uztj3vp-RI
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 03, 2010 8:12 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
Terrain's effect on play is generally best determined by the players simply talking in advance of the game's start. We lay out terrain based on the scenario setup and then go thru the pieces and determine what we think. If any questions or disagreements come up, we throw a die.

So it might be appropriate to lay it out, say that all of it is normal, passable terrain except certain pieces or areas. Have those be difficult rocky and let the appropriate special rules apply.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 03, 2010 9:53 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Mar 08, 2010 3:58 pm
Posts: 1332
Location: Ha, wouldn't you like to know.
Images: 4
Beowulf03809 wrote:
Terrain's effect on play is generally best determined by the players simply talking in advance of the game's start. We lay out terrain based on the scenario setup and then go thru the pieces and determine what we think. If any questions or disagreements come up, we throw a die.

So it might be appropriate to lay it out, say that all of it is normal, passable terrain except certain pieces or areas. Have those be difficult rocky and let the appropriate special rules apply.


Yup, that tends to be the best way to tackle things.

_________________
"War does not determine who is right, only who is left."
- Bertrand Russel
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 59 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: