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Angmar 750pt
http://wap.one-ring.co.uk/viewtopic.php?f=37&t=33872
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Author:  Phantom_Lord [ Tue Dec 04, 2018 10:42 am ]
Post subject:  Angmar 750pt

So I was building an army with some of the new models I picked up. I got myself some barrow wights, spectres and Gûlavhar so I build an Angmar army.

Currently, it looks something like this:

Leader: The Tainted

Other heroes:
Buhrdur, troll chieftain
Shade
Barrow Wight

Elites:
5 wild wargs
3 dead marsh spectres
Cave Troll

Troops:
31 assorted orcs with bow/spear/shield/2handed including 1 with banner

All in all exactly 750pts, 44 units.

SWOT analysis:

Strengths:
decent number of units
Buhrdur as a high threat combat hero
Lots of magical support /w great synergy from the shade / ringwraith
Great support from the shade and the tainteds ability to deny heroic moves
army bonus gives 3 terror bubbles with synergy from the ringwraiths -1 courage aura
The spectres can pull key heroes / monsters out of position reliably if the tainted magics their courage first
Thematic army with loads of magic / special rules that should be a lot of fun to play with. And considering the magic / wraith nerfs i'm hoping it's a relatively unique army to.

Weaknesses:
Battleline troops are still only orcs, even with the shade / magic support
weak archery
relatively immobile
only 5 might, 3 of which i'd rather use to fight than to manoeuvre
Weak late game when the will of my shade / casters runs out
When broken the shade and barrow wight will runs like all hell (thought they'd probably be out of will anyhow so who cares right?)

Opportunities:
Should fare very well vs low courage armies (+ the wraith can sap any shamans to counter fury)

Threats:
Lots of archery
Very big / magic resistant heroes (think elendil, cave drake or balrog)
enemy magic

Do you guys agree? Did I miss something? Any pointers?

Also you might notice that Gûlavhar isn't in there. I just can't justify a 200 point glass cannon that has no heroic strike, no matter how mobile he is or how much damage a S8 monster with 4 attacks, fly and that counts as monstrous cav can do. But if anyone has any solid arguments to include him i'd be ready to hear them!

Author:  Wan Shi Tong [ Tue Dec 04, 2018 12:26 pm ]
Post subject:  Re: Angmar 750pt

I think your reasoning and list look pretty sound. I'd say go with it. On the question of Gûlavhar, I suppose I can't think of a reason why you'd need him unless you think you will be fighting heavy cavalry or limited shooting, high monster armies (Azog's Legion), that Gûlavhar would be able to single out with his speed and kill quick before jumping away. Still not sure that is worth spending basically allotting almost a third of your points in him though.

Author:  Cave Dragon [ Wed Dec 05, 2018 2:09 am ]
Post subject:  Re: Angmar 750pt

Seems like a good army. Test it out! If it fails, back to the drawing board. The greatest teacher is failure, after all.

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